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- //--------------------------------------------------------------------------------------------------
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+ // ==============================================================================
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//
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// SIMD math library for game developers
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// https://github.com/michal-z/zig-gamedev/tree/main/libs/zmath
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//
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- // See zmath.zig for more details.
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// See util.zig for additional functionality.
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//
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- //--------------------------------------------------------------------------------------------------
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- pub const util = @import ("util.zig" );
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-
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- // ensure transitive closure of test coverage
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- comptime {
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- _ = util ;
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- }
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-
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- // ==============================================================================
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- //
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- // SIMD math library for game developers
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- // https://github.com/michal-z/zig-gamedev/tree/main/libs/zmath
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- //
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// Should work on all OSes supported by Zig. Works on x86_64 and ARM.
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// Provides ~140 optimized routines and ~70 extensive tests.
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// Can be used with any graphics API.
@@ -278,6 +264,13 @@ comptime {
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//
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// ==============================================================================
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+ pub const util = @import ("util.zig" );
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+
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+ // ensure transitive closure of test coverage
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+ comptime {
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+ _ = util ;
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+ }
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+
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// Fundamental types
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pub const F32x4 = @Vector (4 , f32 );
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pub const F32x8 = @Vector (8 , f32 );
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