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blender_2.92_vis_error_tool.py
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bl_info = {
"name": "Vis Errors",
"author": "Liyou Wang",
"version": (1, 0),
"blender": (2, 92, 0),
"location": "View3D > Toolbar > Vis Erros",
"description": "vis two object similarity",
"warning": "",
"wiki_url": "",
"category": "Add Mesh",
}
import bpy
import numpy as np
def get_animation_verts(ob_name):
obj = bpy.data.objects[ob_name]
count = len(obj.data.vertices)
verts = np.zeros(count*3, dtype=np.float32)
depsgraph = bpy.context.evaluated_depsgraph_get()
object_eval = obj.evaluated_get(depsgraph)
mesh_from_eval = object_eval.to_mesh()
b = mesh_from_eval.vertices.foreach_get("co", verts)
#mesh_from_eval = bpy.data.meshes.new_from_object(object_eval) # debug
object_eval.to_mesh_clear()
b = verts
return b
def error2rgb(e):
h = np.clip(e, 0, bpy.context.scene.max_error)/bpy.context.scene.max_error
r = 0.4*h
g = h
b = 1-0.5*h
return r, g, b
def set_vcols():
i=0
sob = bpy.context.scene.SourceOb
tob = bpy.context.scene.TargetOb
ob1v = get_animation_verts(sob).reshape(-1, 3)
ob2v = get_animation_verts(tob).reshape(-1, 3)
matrix_sob = np.array(bpy.data.objects[sob].matrix_world.to_3x3())
matrix_tob = np.array(bpy.data.objects[tob].matrix_world.to_3x3())
ob1v = matrix_sob.dot(ob1v.T).T
ob2v = matrix_tob.dot(ob2v.T).T
mesh = bpy.data.objects[sob].data
color_layer = mesh.vertex_colors["Col"]
e = np.linalg.norm(ob1v - ob2v, axis=1) * 10 # mm
print("min:{} max:{}".format(e.min(), e.max()))
for poly in mesh.polygons:
for idx in poly.loop_indices:
id = mesh.loops[idx].vertex_index
r,g,b = error2rgb(e[id])
a = 1
color_layer.data[i].color = r,g,b,a
i += 1
class WM_OT_vis_error(bpy.types.Operator):
bl_label = "VIS ERROR"
bl_idname = "wm.vis_error"
def __init__(self) -> None:
super().__init__()
def my_handler(self, scene, context):
frame = bpy.context.scene.frame_current
print("current frame is {}".format(frame))
set_vcols()
def execute(self, context):
bpy.app.handlers.frame_change_pre.append(self.my_handler)
print("register bpy.app.handlers.frame_change_pre")
return {'FINISHED'}
@classmethod
def poll(cls, context):
return context.mode=="OBJECT" # 如果不是edit mode, 按钮会变成非激活状态
class WM_OT_clean_handler(bpy.types.Operator):
bl_label = "Clean Handler"
bl_idname = "wm.clean_handler"
def execute(self, context):
pre = bpy.app.handlers.frame_change_pre
del pre[0:len(pre)]
print("delet bpy.app.handlers.frame_change_pre")
return {'FINISHED'}
#This is the Main Panel (Parent of Panel A and B)
class MainPanel(bpy.types.Panel):
bl_label = "Vis Errors"
bl_idname = "VIEW_PT_MainPanel"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = 'Vis Errors'
def draw(self, context):
layout = self.layout
layout.scale_y = 1.2
scene = context.scene
layout.prop_search(scene, "SourceOb", scene, "objects")
layout = self.layout
layout.prop_search(scene, "TargetOb", scene, "objects")
layout = self.layout
layout.prop(scene, "max_error")
layout = self.layout
layout.operator("wm.vis_error", icon= 'CUBE', text= "vis error")
layout = self.layout
layout.operator("wm.clean_handler", icon= 'CUBE', text= "Clean Handler")
def register():
bpy.utils.register_class(MainPanel)
bpy.utils.register_class(WM_OT_vis_error)
bpy.utils.register_class(WM_OT_clean_handler)
bpy.types.Scene.SourceOb = bpy.props.StringProperty()
bpy.types.Scene.TargetOb = bpy.props.StringProperty()
bpy.types.Scene.max_error = bpy.props.FloatProperty(name="max error",default=5.0, min=0.1, max=1000.0)
#Here we are UnRegistering the Classes
def unregister():
bpy.utils.unregister_class(MainPanel)
bpy.utils.unregister_class(WM_OT_vis_error)
bpy.utils.unregister_class(WM_OT_clean_handler)
del bpy.types.Scene.SourceOb
del bpy.types.Scene.TargetOb
del bpy.types.Scene.max_error
if __name__ == "__main__":
register()