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You can try several sets of random seeds and set the timestep to a larger value to get a more consistent result in 2D stage(very important). Then when generating in 3D, you need to turn on back projection and set the smooth iter to a reasonable range(like 5) to get a good geometric effect.
Hi,
Thank you for your awesome work.
I run 3D character generation using the sample image you provided as input.
But, unlike the results you extracted, the results were downgraded overall, especially blurred results on the face.
How can I fix this?
Your results : [link]
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