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Discuss breakpoint types here, that is, when a breakpoint is triggered and we should fire all its behaviors. (e.g. freeze the game, log to chat...)
Example:
Type: block_updated
Summary: When a block at a specified position is about to be updated.
How (please be close to computer logic as much as possible): Check for all breakpoints before all block updates, if there is a block_updated breakpoint, fire it.
The text was updated successfully, but these errors were encountered:
Description
Discuss breakpoint types here, that is, when a breakpoint is triggered and we should fire all its behaviors. (e.g. freeze the game, log to chat...)
Example:
Type:
block_updated
Summary: When a block at a specified position is about to be updated.
How (please be close to computer logic as much as possible): Check for all breakpoints before all block updates, if there is a
block_updated
breakpoint, fire it.The text was updated successfully, but these errors were encountered: