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class_whitelists.lua
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class_whitelists.lua
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local PLUGIN = PLUGIN
PLUGIN.name = "Class Whitelists"
PLUGIN.description = "Allows classes to be obtainable with whitelists."
PLUGIN.author = "wowm0d"
PLUGIN.license = [[
Copyright 2019 - 2020 wowm0d
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
PLUGIN.readme = [[
Allows classes to be obtainable with whitelists.
Add the below funtion to any class you wish to restrict to whitelists.
```lua
function CLASS:CanSwitchTo(client)
return client:HasClassWhitelist(self.index)
end
```
Support for this plugin can be found here: https://discord.gg/mntpDMU
]]
ix.lang.AddTable("english", {
cmdPlyUnClassWhitelist = "Disallows someone to change to a specific class within a faction.",
cmdPlyClassWhitelist = "Allows someone to change to a specific class within a faction.",
classwhitelist = "%s has whitelisted %s for the %s class.",
unclasswhitelist = "%s has unwhitelisted %s from the %s class."
})
local playerMeta = FindMetaTable("Player")
function playerMeta:HasClassWhitelist(class)
local data = ix.class.list[class]
if (data) then
if (data.isDefault) then
return true
end
local clientData = self:GetData("classWhitelists", {})
return clientData[Schema.folder] and clientData[Schema.folder][data.uniqueID]
end
return false
end
if (SERVER) then
function playerMeta:SetClassWhitelisted(class, whitelisted)
if (whitelisted != true) then
whitelisted = nil
end
local data = ix.class.list[class]
if (data) then
local classWhitelists = self:GetData("classWhitelists", {})
classWhitelists[Schema.folder] = classWhitelists[Schema.folder] or {}
classWhitelists[Schema.folder][data.uniqueID] = whitelisted
self:SetData("classWhitelists", classWhitelists)
self:SaveData()
return true
end
return false
end
end
do
local COMMAND = {}
COMMAND.arguments = {ix.type.player, ix.type.text}
COMMAND.superAdminOnly = true
COMMAND.privilege = "Manage Character Whitelist"
COMMAND.description = "@cmdPlyClassWhitelist"
function COMMAND:OnRun(client, target, name)
if (name == "") then
return "@invalidArg", 2
end
local class = ix.class.list[name]
if (!class) then
for _, v in ipairs(ix.class.list) do
if (ix.util.StringMatches(L(v.name, client), name) or ix.util.StringMatches(v.uniqueID, name)) then
class = v
break
end
end
end
if (class) then
if (target:SetClassWhitelisted(class.index, true)) then
for _, v in ipairs(player.GetAll()) do
v:NotifyLocalized("classwhitelist", client:GetName(), target:GetName(), L(class.name, v))
end
end
else
return "@invalidClass"
end
end
ix.command.Add("PlyClassWhitelist", COMMAND)
end
do
local COMMAND = {}
COMMAND.arguments = {ix.type.string, ix.type.text}
COMMAND.superAdminOnly = true
COMMAND.privilege = "Manage Character Whitelist"
COMMAND.description = "@cmdPlyUnClassWhitelist"
function COMMAND:OnRun(client, target, name)
if (name == "") then
return "@invalidArg", 2
end
local class = ix.class.list[name]
if (!class) then
for _, v in ipairs(ix.class.list) do
if (ix.util.StringMatches(L(v.name, client), name) or ix.util.StringMatches(v.uniqueID, name)) then
class = v
break
end
end
end
if (class) then
local targetPlayer = ix.util.FindPlayer(target)
if (IsValid(targetPlayer) and targetPlayer:SetClassWhitelisted(class.index, false)) then
for _, v in ipairs(player.GetAll()) do
v:NotifyLocalized("unclasswhitelist", client:GetName(), targetPlayer:GetName(), L(class.name, v))
end
else
local steamID64 = util.SteamIDTo64(target)
local query = mysql:Select("ix_players")
query:Select("data")
query:Where("steamid", steamID64)
query:Limit(1)
query:Callback(function(result)
if (istable(result) and #result > 0) then
local data = util.JSONToTable(result[1].data or "[]")
local whitelists = data.classWhitelists and data["classWhitelists"][Schema.folder]
if (whitelists and whitelists[class.uniqueID]) then
whitelists[class.uniqueID] = nil
data["classWhitelists"][Schema.folder] = whitelists
local updateQuery = mysql:Update("ix_players")
updateQuery:Update("data", util.TableToJSON(data))
updateQuery:Where("steamid", steamID64)
updateQuery:Execute()
for _, v in ipairs(player.GetAll()) do
v:NotifyLocalized("unclasswhitelist", client:GetName(), target, L(class.name, v))
end
end
end
end)
query:Execute()
end
else
return "@invalidClass"
end
end
ix.command.Add("PlyUnClassWhitelist", COMMAND)
end