You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When going far away (At least enough to make ships disappear from rendering distance, but farther might be better) then coming back to my ship, a multitude of prefabs (from both ValheimRaft and Vanilla) can be seen detached from the ship in weird positions and angles.
This doesn't seem to happen when loading the game while the ship is within the render distance. Furthermore the prefabs are back in the right position if leaving the game and loading back.
OBSERVATIONS:
I have reset my config multiple times
Seems to happen less if running a dedicated server, but I'm not sure at all.
It looks like the hulls collide with each other, so they get damaged and it gets worse. Tried repairing everything which helps a lot, but the problem still happens again eventually.
I don't think it's an issue of "too many prefabs to load" because I started having issues with the first unfinished ship, then tried building a second one in a different way, then a 4rd one in yet another different way.
SCREENSHOTS:
Steps to reproduce
Load attached world
From spawn, go west to the coast, 3 different ships are there using a variety of prefabs from ValheimRaft or Vanilla (problem happens with each, but less with the ship only made of vanilla prefabs)
Already the ships might be all messed up, but if not go far outside of their render area for a long enough time for the garbage collector to do its thing. Might help to go in a dungeon, do other things like kill enemies or cut trees. You can also go far, quit the game, load back then walk to the ships.
Ships will be all messed up. If it didn't happen, a few tries might be needed.
Log outputs
Nothing useful in the logs, but I can add them later if needed, although the attached world is probably the best
I feel like it might be a problem with the ValheimRaft prefabs loading before the Vanilla prefab. When your ship comes into view, you see the ValheimRaft prefabs loading first, then the boat sways a bit and the rest of the prefabs appears. Then they collide and smash between each other, they get damaged and it gets worse and worse with time:
Valheim.2024.08.11.-.23.09.25.203.DVR.mp4
As you can see in the video, it looks like the ValheimRaft Prefabs are unmoving, while the Vanilla prefabs are moving
Hi, just dropping in to mention I'm seeing the same problem. Seems like generally the Raft prefabs become un-linked from the physics object, becoming static.
Weirdly, making no changes to the ship or it's parts and just saving and re-loading the game after returning to the ship seems to have put everything back in the right place, and physics are behaving normally again. So maybe there is some difference to the loading logic when loading a saved game versus loading things as they come into view.
What happened?
When going far away (At least enough to make ships disappear from rendering distance, but farther might be better) then coming back to my ship, a multitude of prefabs (from both ValheimRaft and Vanilla) can be seen detached from the ship in weird positions and angles.
This doesn't seem to happen when loading the game while the ship is within the render distance. Furthermore the prefabs are back in the right position if leaving the game and loading back.
OBSERVATIONS:
SCREENSHOTS:

Steps to reproduce
Log outputs
Environment
Files
Config file
World.zip
The text was updated successfully, but these errors were encountered: