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index_low.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>3D.CITY</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link rel="icon" href="favicon.ico" />
<style>
*{ padding:0; margin: 0; -o-user-select:none; -ms-user-select:none; -khtml-user-select:none; -webkit-user-select:none; -moz-user-select: none;}
html { width:100%; height:100%; }
body { background:#3C89CD; font:11px sans-serif; width:100%; height:100%; color:#DCDCDC; overflow: hidden; }
#container{ min-width:480px; min-height:480px; width:100%; height:100%; overflow:hidden; text-align:center; }
#container canvas{position:absolute;top:0;left:0;width:100%;height:100%}
#debug{ position:absolute; padding:5px; right:0; bottom:0; text-align:right; width:20%; pointer-events:none; display:block; }
#hub{ position:absolute; top:0; left:0; height:100%; width:100%; pointer-events:none; display:block; text-align:center;}
#miniGlCanvas{ position:absolute; bottom:60px; left:15px; pointer-events:none;}
#logo{ position:absolute; left:50%; top:50%; margin-left:-150px; margin-top:-150px; width:300px; height:320px; pointer-events:none; display:none;}
</style>
<script src="js/three.min.js"></script>
<script src="js/loaders/sea3d.min.js"></script>
<script src="src3d/ImprovedNoise.js"></script>
<script src="src3d/view3d.js"></script>
<script src="src3d/hub.js"></script>
<script src="src3d/saveLoad.js"></script>
</head>
<body>
<div id="container"></div>
<div id="debug">loth 2014 - v 0.1</div>
<canvas id="miniGlCanvas"></canvas>
<div id="hub"></div>
<object id="logo" width="300" height="320" type="image/svg+xml" data="img/logo.svg"></object>
<script>
var d = document.getElementById('debug');
var miniGlCanvas = document.getElementById("miniGlCanvas");
var simulation_timestep = 30;
var stats = null;
var tilesData = null;
var spriteData = null;
var gameData = null;
var powerData = null;
var isMobile = false;
var trans = false;
var newup = false;
var powerup = false;
var cityWorker = new Worker('js/worker.city.js');
var view3d, hub, im;
function debug(txt){ d.innerHTML += "<br>"+txt; }
window.onload = init;
function testMobile() {
if (navigator.userAgent.match(/Android/i) || navigator.userAgent.match(/webOS/i) || navigator.userAgent.match(/iPhone/i) || navigator.userAgent.match(/iPad/i)
|| navigator.userAgent.match(/iPod/i) || navigator.userAgent.match(/BlackBerry/i) || navigator.userAgent.match(/Windows Phone/i)) return true;
else return false;
}
function init(){
isMobile = testMobile();
hub = new HUB.Base();
view3d = new V3D.Base(isMobile, 0.5, true);
}
//=======================================
// 3D LOOP
//=======================================
function loop() {
requestAnimationFrame( loop );
if(newup){
view3d.paintMap();
view3d.moveSprite();
newup = false;
}
if(powerup){
view3d.showPower();
powerup = false;
}
if(view3d.mouse.dragView || view3d.mouse.button===2){
view3d.dragCenterposition();
}else{
if(!isMobile)view3d.updateKey();
}
view3d.renderer.render( view3d.scene, view3d.camera );
}
//=======================================
// SAVE LOAD
//=======================================
function saveGame(){
console.log("save game");
cityWorker.postMessage({tell:"SAVEGAME"});
//saveTextAsFile('test', 'game is saved');
}
function loadGame(){
console.log("load game");
loadFileAsText();
//saveTextAsFile('test', 'game is saved');
}
function newGameMap(){
console.log("new map");
//saveTextAsFile('test', 'game is saved');
}
//=======================================
// CITY INIT
//=======================================
var ARRAY_TYPE;
if(!ARRAY_TYPE) { ARRAY_TYPE = (typeof Float32Array !== 'undefined') ? Float32Array : Array; }
function start() {
initCity();
}
function setTimeColors(id) {
view3d.setTimeColors(id);
}
function newMap() {
if(view3d.isWithHeight){ view3d.resetHeight();}
cityWorker.postMessage({tell:"NEWMAP"});
}
function newHeightMap() {
view3d.isWithHeight = true;
cityWorker.postMessage({tell:"NEWMAP"});
}
function playMap() {
hub.initGameHub();
view3d.startZoom();
cityWorker.postMessage({tell:"PLAYMAP"});
}
function selectTool(id) {
view3d.selectTool(id);
}
function sendTool(name) {
cityWorker.postMessage({tell:"TOOL", name:name});
}
function setDifficulty(n){
cityWorker.postMessage({tell:"DIFFICULTY", n:n });
}
function setSpeed(n){
cityWorker.postMessage({tell:"SPEED", n:n });
}
function getBudjet(){
cityWorker.postMessage({ tell:"BUDGET" });
}
function setBudjet(budgetData){
cityWorker.postMessage({ tell:"NEWBUDGET", budgetData:budgetData });
}
function getEval(){
cityWorker.postMessage({ tell:"EVAL" });
}
function setDisaster(disaster){
console.log(disaster);
cityWorker.postMessage({ tell:"DISASTER", disaster:disaster });
}
function destroy(x,y) {
cityWorker.postMessage({tell:"DESTROY", x:x, y:y});
}
function mapClick() {
var p = view3d.pos;
if(p.x>0 && p.z>0) cityWorker.postMessage({tell:"MAPCLICK", x:p.x, y:p.z });
}
function initCity() {
hub.subtitle.innerHTML = "Generating world...";
loop();
cityWorker.postMessage = cityWorker.webkitPostMessage || cityWorker.postMessage;
cityWorker.postMessage({tell:"INIT", url:document.location.href.replace(/\/[^/]*$/,"/") + "build/city.3d.min.js", timestep:simulation_timestep });
}
cityWorker.onmessage = function(e) {
var phase = e.data.tell;
if( phase == "NEWMAP"){
tilesData = e.data.tilesData;
view3d.paintMap( e.data.mapSize, e.data.island, true);
//trans = e.data.trans;
hub.start();
}
if( phase == "BUILD"){
view3d.build(e.data.x, e.data.y);
}
if( phase == "RUN"){
tilesData = e.data.tilesData;
powerData = e.data.powerData;
spriteData = e.data.sprites;
hub.updateCITYinfo(e.data.infos);
newup = true;
if(powerData) powerup = true;
}
if( phase == "BUDGET"){
hub.openBudget(e.data.budgetData);
}
if( phase == "QUERY"){
hub.openQuery(e.data.queryTxt);
}
if( phase == "EVAL"){
hub.openEval(e.data.evalData);
}
if( phase == "SAVEGAME"){
saveTextAsFile('test', e.data.saveData);
}
}
</script></body></html>