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DeepDungeon.cs
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DeepDungeon.cs
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/*
DeepDungeon is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
You should have received a copy of the license along with this
work. If not, see <http://creativecommons.org/licenses/by-nc-sa/4.0/>.
Orginal work done by zzi, contibutions by Omninewb, Freiheit, and mastahg
*/
using System;
using System.Globalization;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using Buddy.Coroutines;
using Deep.Forms;
using Deep.Helpers;
using Deep.Logging;
using Deep.Providers;
using Deep.Tasks;
using ff14bot.Behavior;
using TreeSharp;
using ff14bot.NeoProfiles;
using ff14bot;
using ff14bot.Navigation;
using ff14bot.Managers;
using ff14bot.RemoteAgents;
using ff14bot.RemoteWindows;
using Action = TreeSharp.Action;
using ff14bot.Pathing.Service_Navigation;
using ff14bot.Enums;
using Deep.Tasks.Coroutines;
using ff14bot.AClasses;
using System.Windows.Controls;
using Decorator = TreeSharp.Decorator;
using ff14bot.Overlay3D;
using Deep.TaskManager;
using Deep.TaskManager.Actions;
using ff14bot.Helpers;
namespace Deep
{
public partial class DeepDungeon : AsyncBotBase
{
public override string EnglishName => "Deep Dungeon";
#if RB_CN
public override string Name => "深层迷宫";
#else
public override string Name => "Deep Dungeon";
#endif
public override PulseFlags PulseFlags => PulseFlags.All;
public override bool IsAutonomous => true;
public override bool RequiresProfile => false;
public override bool WantButton => true;
public DeepDungeon()
{
//Captain = new GetToCaptain();
if (Settings.Instance.FloorSettings == null || !Settings.Instance.FloorSettings.Any())
Logger.Warn("Settings are empty?");
Task.Factory.StartNew(() =>
{
Constants.INIT();
Overlay3D.Drawing += DDNavigationProvider.Render;
_init = true;
Logger.Info("INIT DONE");
});
}
private volatile bool _init = false;
private TaskManagerProvider _tasks;
#region BotBase Stuff
private SettingsForm _settings;
private static Version v = new Version(1, 3, 3);
public override void OnButtonPress()
{
if (_settings == null)
{
#if RB_CN
Thread.CurrentThread.CurrentUICulture = new CultureInfo("zh-CN");
Thread.CurrentThread.CurrentCulture = new CultureInfo("zh-CN");
CultureInfo.DefaultThreadCurrentCulture = new CultureInfo("zh-CN");
CultureInfo.DefaultThreadCurrentUICulture = new CultureInfo("zh-CN");
#endif
_settings = new SettingsForm
{
Text = "DeepDive v" + v //title
};
_settings.Closed += (o, e) => { _settings = null; };
}
try
{
_settings.Show();
}
catch (Exception)
{
}
}
#endregion
/// <summary>
/// = true when we stop gets pushed
/// </summary>
internal static bool StopPlz;
public override void Stop()
{
_root = null;
StopPlz = true;
Navigator.NavigationProvider = new NullProvider();
DDTargetingProvider.Instance.Reset();
Navigator.Clear();
Poi.Current = null;
}
public override Composite Root => _root;
private Composite _root;
//private DDServiceNavigationProvider serviceProvider = new DDServiceNavigationProvider();
public override void Pulse()
{
if (Constants.InDeepDungeon)
{
//force a pulse on the director if we are hitting "start" inside of the dungeon
if (DirectorManager.ActiveDirector == null)
DirectorManager.Update();
DDTargetingProvider.Instance.Pulse();
}
if (_tasks != null)
_tasks.Tick();
}
public override void Start()
{
Poi.Current = null;
//setup navigation manager
Navigator.NavigationProvider = new DDNavigationProvider(new ServiceNavigationProvider());
Navigator.PlayerMover = new SlideMover();
TreeHooks.Instance.ClearAll();
_tasks = new TaskManagerProvider();
_tasks.Add(new LoadingHandler());
_tasks.Add(new DeathWindowHandler());
_tasks.Add(new SideStepTask());
//not sure if i want the trap handler to be above combat or not
_tasks.Add(new TrapHandler());
//pomanders for sure need to happen before combat so that we can correctly apply Lust for bosses
_tasks.Add(new Pomanders());
_tasks.Add(new CombatHandler());
_tasks.Add(new LobbyHandler());
_tasks.Add(new GetToCaptiain());
_tasks.Add(new POTDEntrance());
_tasks.Add(new CarnOfReturn());
_tasks.Add(new FloorExit());
_tasks.Add(new Loot());
_tasks.Add(new StuckDetection());
_tasks.Add(new POTDNavigation());
_tasks.Add(new BaseLogicHandler());
Settings.Instance.Stop = false;
if (!Core.Me.IsDow())
{
Logger.Error("Please change to a DOW class");
_root = new ActionAlwaysFail();
return;
}
//setup combat manager
CombatTargeting.Instance.Provider = new DDCombatTargetingProvider();
GameSettingsManager.FaceTargetOnAction = true;
if (Constants.Lang == Language.Chn)
{
//回避 - sidestep
//Zekken
if (PluginManager.Plugins.Any(i => (i.Plugin.Name.Contains("Zekken") || i.Plugin.Name.Contains("技能躲避")) && i.Enabled))
{
Logger.Error("禁用 AOE技能躲避插件 - Zekken");
_root = new ActionAlwaysFail();
return;
}
}
if (PluginManager.Plugins.Any(i => i.Plugin.Name == "Zekken" && i.Enabled))
{
Logger.Error(
"Zekken is currently turned on, It will interfere with DeepDive & SideStep. Please Turn it off and restart the bot.");
_root = new ActionAlwaysFail();
return;
}
if (!ConditionParser.IsQuestCompleted(67092))
{
Logger.Error("You must complete \"The House That Death Built\" to run this base.");
Logger.Error(
"Please switch to \"Order Bot\" and run the profile: \\BotBases\\DeepDive\\Profiles\\PotD_Unlock.xml");
_root = new ActionAlwaysFail();
return;
}
StopPlz = false;
SetupSettings();
_root =
new ActionRunCoroutine(async x =>
{
if (StopPlz)
return false;
if (!_init)
{
ff14bot.Helpers.Logging.Write($"DeepDive is waiting on Initialization to finish");
return true;
}
if (await _tasks.Run())
{
await Coroutine.Yield();
}
else
{
Logger.Warn($"No tasks ran");
await Coroutine.Sleep(1000);
}
return true;
});
}
public override async Task AsyncRoot()
{
if (StopPlz)
return;
if (!_init)
{
ff14bot.Helpers.Logging.Write($"DeepDive is waiting on Initialization to finish");
return;
}
if (await _tasks.Run())
{
await Coroutine.Yield();
}
else
{
Logger.Warn($"No tasks ran");
await Coroutine.Sleep(1000);
}
return;
}
private static void SetupSettings()
{
Logger.Info("UpdateTrapSettings");
//mimic stuff
if (Settings.Instance.OpenMimics)
{
//if we have mimics remove them from our ignore list
if (Constants.IgnoreEntity.Contains(EntityNames.MimicCoffer[0]))
Constants.IgnoreEntity = Constants.IgnoreEntity.Except(EntityNames.MimicCoffer).ToArray();
}
else
{
//if we don't have mimics add them to our ignore list
if (!Constants.IgnoreEntity.Contains(EntityNames.MimicCoffer[0]))
Constants.IgnoreEntity = Constants.IgnoreEntity.Concat(EntityNames.MimicCoffer).ToArray();
}
//Exploding Coffers
if (Settings.Instance.OpenTraps)
{
//if we have traps remove them
if (Constants.IgnoreEntity.Contains(EntityNames.TrapCoffer))
Constants.IgnoreEntity = Constants.IgnoreEntity.Except(new[] { EntityNames.TrapCoffer }).ToArray();
}
else
{
if (!Constants.IgnoreEntity.Contains(EntityNames.TrapCoffer))
Constants.IgnoreEntity = Constants.IgnoreEntity.Concat(new[] { EntityNames.TrapCoffer }).ToArray();
}
if (Settings.Instance.OpenSilver)
{
//if we have traps remove them
if (Constants.IgnoreEntity.Contains(EntityNames.SilverCoffer))
Constants.IgnoreEntity = Constants.IgnoreEntity.Except(new[] { EntityNames.SilverCoffer }).ToArray();
}
else
{
if (!Constants.IgnoreEntity.Contains(EntityNames.SilverCoffer))
Constants.IgnoreEntity = Constants.IgnoreEntity.Concat(new[] { EntityNames.SilverCoffer }).ToArray();
}
Settings.Instance.Dump();
}
}
}