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alien.py
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alien.py
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import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
""" 外星人类 """
def __init__(self, ai_settings, screen):
""" 初始化外星人 """
super().__init__()
self.ai_settings = ai_settings
self.screen = screen
# 加载外星人图像,并设置rect属性
self.image = pygame.image.load('images/alien.png')
self.rect = self.image.get_rect()
# 初始位置为屏幕左上方"附近"
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# 准确位置
self.x = float(self.rect.x)
def blitme(self):
""" 绘制外星人 """
self.screen.blit(self.image, self.rect)
def check_edges(self):
""" 处于边缘则返回True """
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right or self.rect.left <= 0:
return True
else:
return False
def update(self):
""" 右移外星人 """
self.x += (self.ai_settings.alien_speed_factor *
self.ai_settings.fleet_direction)
self.rect.x = self.x