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Test maps for HL: RTX project

The original development topic here.

Note

In case you want test_light2, test_light3 maps to be displayed correctly, you need to uncomment | gl_RayFlagsCullFrontFacingTrianglesEXT in ray_primary.comp but this will create problems with shadows on other maps like cs_cbble, so delete comment only for the duration of the test test_light2, test_light3 maps.

For test_material, you need PBR materials.
For test_regress_template (and test_fog_* in the future), you need debug branch HLSDK.

Some maps are obsolete and left for history.