action-deps: bump actions/upload-artifact from 4.3.4 to 4.4.0 (#50) #324
Annotations
5 errors and 8 warnings
Build PAL3 for Android
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3 for Android
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3 for Android
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3 for Android
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3 for Android
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3 for Android
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build PAL3 for Android
PlayerSettings->Active Input Handling is set to Both, this is unsupported on Android and might cause issues with input and application performance. Please choose only one active input handling.
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Build PAL3 for Android
Warning! Using more than 1 pixel lights on a mobile device may decrease performance severely. You can change the mobile quality settings in 'Project Settings -> Quality Settings'.
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Build PAL3 for Android
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278
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Build PAL3 for Android
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293
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Build PAL3 for Android
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102
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Build PAL3 for Android
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118
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Build PAL3 for Android
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma only_renderers: webgpu at line 150
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Artifacts
Produced during runtime
Name | Size | |
---|---|---|
PAL3-Mono-Android
Expired
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32.6 MB |
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