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Move combat related code to Combat folder #330

Move combat related code to Combat folder

Move combat related code to Combat folder #330

Triggered via push September 21, 2024 10:46
Status Success
Total duration 15m 2s
Artifacts 1
Matrix: build_pal3_mono_android
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8 warnings
Build PAL3 for Android
PlayerSettings->Active Input Handling is set to Both, this is unsupported on Android and might cause issues with input and application performance. Please choose only one active input handling.
Build PAL3 for Android
Warning! Using more than 1 pixel lights on a mobile device may decrease performance severely. You can change the mobile quality settings in 'Project Settings -> Quality Settings'.
Build PAL3 for Android
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278 (on webgpu)
Build PAL3 for Android
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293 (on webgpu)
Build PAL3 for Android
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102 (on webgpu)
Build PAL3 for Android
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118 (on webgpu)
Build PAL3 for Android
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma only_renderers: webgpu at line 150 (on webgpu)
Build PAL3 for Android
Library/Bee/artifacts/Android/Manifest/IntermediateLauncherManifestDiag.txt: Unity is trying to add element uses-permission#android.permission.INTERNET but it is already declared by the user in Assets/Plugins/Android/AndroidManifest.xml.

Artifacts

Produced during runtime
Name Size
PAL3-Mono-Android Expired
34.7 MB