Enable DarkMode for UnityEditor on Windows 11 #356
Annotations
5 errors and 9 warnings
Run game-ci/unity-builder@v4
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Run game-ci/unity-builder@v4
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Run game-ci/unity-builder@v4
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Run game-ci/unity-builder@v4
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Run game-ci/unity-builder@v4
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Run game-ci/unity-builder@v4
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Run game-ci/unity-builder@v4
Changes were made to the following files and folders:
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Run game-ci/unity-builder@v4
M ProjectSettings/ProjectSettings.asset
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Run game-ci/unity-builder@v4
Warning! Using more than 1 pixel lights on a mobile device may decrease performance severely. You can change the mobile quality settings in 'Project Settings -> Quality Settings'.
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Run game-ci/unity-builder@v4
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278
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Run game-ci/unity-builder@v4
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293
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Run game-ci/unity-builder@v4
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102
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Run game-ci/unity-builder@v4
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118
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Run game-ci/unity-builder@v4
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma only_renderers: webgpu at line 150
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