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Save UI

Nicholas Hayes edited this page Jul 11, 2023 · 1 revision

This page provides an overview of the DDSFileTypePlus save options.

Save UI

DDS Format

This item allows you to select the format to save in.

In this example it has BC1 (Linear, DXT1) selected.

Many formats have both linear and sRGB gamma versions, this is indicated by linear or sRGB after the format name. The Linear text may be localized depending on Paint.NET's language.

The DirectX 10 and DirectX 11 formats have DX 10+ or DX 11+ after the format name, any format without DX 10+ or DX 11+ may be supported by DirectX 9 applications.

Some formats have signed and/or unsigned integer variants, this is indicated by Signed or Unsigned in the format description. The Signed and Unsigned text may be localized depending on Paint.NET's language.

The DirectX 9 formats have their legacy name at the end of the format description, e.g. DXT1 or A8B8G8R8.

Error diffusion dithering

This option may improve image quality when saving in the formats that use it.

BC6H / BC7 Compression Speed

This option controls the number of modes that DirectXTex will try to use when compressing an image with BC6H or BC7.

Error Metric

This option controls whether uniform or perceptual weighting is used when saving in the BC1, BC2 and BC3 formats.

Cube Map from crossed image

This is used to save a cube map that uses the 'crossed image' format, see the Cube Maps page for more information.

Generate Mip Maps

When this option is checked, DDSFileTypePlus will automatically generate mipmaps when saving the image.

The combo box specifies the resizing algorithm that Paint.NET will use when downscaling the original image to create the mipmaps.

The Use gamma correction check box controls whether gamma-corrected resizing is used.