forked from qmk/qmk_firmware
-
Notifications
You must be signed in to change notification settings - Fork 6
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
[Keymap] Drashna Keymap Updates (qmk#14842)
* Fix issues with user split transport code * Improve OLED (More font stuff, improved keylogger, etc) * Add `KEYLOCK` macro to disable USB, borrowed from command feature. * Convert Kyria fully to proton C (no more AVR kyria) * Add Work Louder Work Board keymap
- Loading branch information
Showing
19 changed files
with
1,031 additions
and
1,049 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,23 +1,19 @@ | ||
OLED_ENABLE = yes | ||
OLED_DRIVER = SSD1306 # Enables the use of OLED displays | ||
ENCODER_ENABLE = yes # ENables the use of one or more encoders | ||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow | ||
RGBLIGHT_STARTUP_ANIMATION = no | ||
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite | ||
MOUSEKEY_ENABLE = yes # Mouse keys | ||
EXTRAKEY_ENABLE = yes # Audio control and System control | ||
CONSOLE_ENABLE = yes # Console for debug | ||
COMMAND_ENABLE = no # Commands for debug and configuration | ||
NKRO_ENABLE = yes # USB Nkey Rollover | ||
UNICODE_ENABLE = yes # Unicode | ||
OLED_ENABLE = yes | ||
OLED_DRIVER = SSD1306 # Enables the use of OLED displays | ||
ENCODER_ENABLE = yes # Enables the use of one or more encoders | ||
|
||
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite | ||
MOUSEKEY_ENABLE = no # Mouse keys | ||
EXTRAKEY_ENABLE = yes # Audio control and System control | ||
CONSOLE_ENABLE = no # Console for debug | ||
COMMAND_ENABLE = no # Commands for debug and configuration | ||
NKRO_ENABLE = yes # USB Nkey Rollover | ||
UNICODE_ENABLE = no # Unicode | ||
KEY_LOCK_ENABLE = no | ||
|
||
|
||
BOOTLOADER = hid | ||
BOOTLOADER_SIZE = 512 | ||
PROGRAM_CMD = $(HID_BOOTLOADER_CLI) -mmcu=$(MCU) -w -v $(BUILD_DIR)/$(TARGET).hex | ||
# TAP_DANCE_ENABLE = yes | ||
|
||
WPM_ENABLE = yes | ||
SWAP_HANDS_ENABLE = yes | ||
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow | ||
RGBLIGHT_STARTUP_ANIMATION = yes | ||
RGB_MATRIX_ENABLE = yes | ||
TAP_DANCE_ENABLE = yes | ||
KEY_LOCK_ENABLE = no | ||
WPM_ENABLE = yes | ||
SWAP_HANDS_ENABLE = yes | ||
LTO_ENABLE = no |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,17 @@ | ||
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com> | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
|
||
#pragma once |
217 changes: 217 additions & 0 deletions
217
keyboards/work_louder/work_board/keymaps/drashna/keymap.c
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,217 @@ | ||
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com> | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
|
||
#include "drashna.h" | ||
|
||
#define PLNK_1 SP_LWER | ||
#define PLNK_2 BK_LWER | ||
#define PLNK_3 DL_RAIS | ||
#define PLNK_4 ET_RAIS | ||
|
||
/* | ||
* The `LAYOUT_ortho_4x12_base` macro is a template to allow the use of identical | ||
* modifiers for the default layouts (eg QWERTY, Colemak, Dvorak, etc), so | ||
* that there is no need to set them up for each layout, and modify all of | ||
* them if I want to change them. This helps to keep consistency and ease | ||
* of use. K## is a placeholder to pass through the individual keycodes | ||
*/ | ||
// clang-format off | ||
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) | ||
#define LAYOUT_base( \ | ||
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \ | ||
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \ | ||
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \ | ||
) \ | ||
LAYOUT_wrapper( \ | ||
KC_ESC, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_DEL, KC_MUTE, \ | ||
LALT_T(KC_TAB), K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(K1B), \ | ||
KC_MLSF, CTL_T(K21), K22, K23, K24, K25, K26, K27, K28, K29, RCTL_T(K2A), KC_ENT, \ | ||
OS_LSFT, OS_LCTL, OS_LALT, OS_LGUI, PLNK_1, PLNK_2, PLNK_3, PLNK_4, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ | ||
) | ||
#define LAYOUT_base_wrapper(...) LAYOUT_base(__VA_ARGS__) | ||
|
||
|
||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
[_DEFAULT_LAYER_1] = LAYOUT_base_wrapper( | ||
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________, | ||
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, | ||
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________ | ||
), | ||
|
||
[_DEFAULT_LAYER_2] = LAYOUT_base_wrapper( | ||
______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________, | ||
______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________, | ||
______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________ | ||
), | ||
[_DEFAULT_LAYER_3] = LAYOUT_base_wrapper( | ||
_________________COLEMAK_L1________________, _________________COLEMAK_R1________________, | ||
_________________COLEMAK_L2________________, _________________COLEMAK_R2________________, | ||
_________________COLEMAK_L3________________, _________________COLEMAK_R3________________ | ||
), | ||
|
||
[_DEFAULT_LAYER_4] = LAYOUT_base_wrapper( | ||
_________________DVORAK_L1_________________, _________________DVORAK_R1_________________, | ||
_________________DVORAK_L2_________________, _________________DVORAK_R2_________________, | ||
_________________DVORAK_L3_________________, _________________DVORAK_R3_________________ | ||
), | ||
|
||
[_LOWER] = LAYOUT_wrapper( | ||
KC_TILD, _________________LOWER_L1__________________, _________________LOWER_R1__________________, KC_BSPC, _______, | ||
KC_DEL, _________________LOWER_L2__________________, _________________LOWER_R2__________________, KC_PIPE, | ||
_______, _________________LOWER_L3__________________, _________________LOWER_R3__________________, _______, | ||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ | ||
), | ||
|
||
[_RAISE] = LAYOUT_wrapper( | ||
KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, KC_BSPC, _______, | ||
KC_DEL, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS, | ||
_______, _________________RAISE_L3__________________, _________________RAISE_R3__________________, _______, | ||
_______, _______, _______, _______, _______, _______, _______, _________________RAISE_R3__________________ | ||
), | ||
|
||
[_ADJUST] = LAYOUT_wrapper( | ||
KC_MAKE, _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, KC_RST, _______, | ||
VRSN, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, EEP_RST, | ||
_______, _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, RGB_IDL, | ||
KEYLOCK, _______, _______, _______, _______, KC_NUKE, _______, _______, _______, _______, _______, TG_MODS | ||
) | ||
|
||
}; | ||
|
||
#ifdef ENCODER_ENABLE | ||
# ifdef ENCODER_MAP_ENABLE | ||
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = { | ||
[_DEFAULT_LAYER_1] = { { KC_DOWN, KC_UP } }, | ||
[_DEFAULT_LAYER_2] = { { _______, _______ } }, | ||
[_DEFAULT_LAYER_3] = { { _______, _______ } }, | ||
[_DEFAULT_LAYER_4] = { { _______, _______ } }, | ||
[_GAMEPAD] = { { _______, _______ } }, | ||
[_DIABLO] = { { _______, _______ } }, | ||
[_MOUSE] = { { KC_WH_D, KC_WH_U } }, | ||
[_MEDIA] = { { _______, _______ } }, | ||
[_RAISE] = { { KC_VOLD, KC_VOLU } }, | ||
[_LOWER] = { { RGB_MOD, RGB_RMOD} }, | ||
[_ADJUST] = { { CK_DOWN, CK_UP } }, | ||
}; | ||
// clang-format on | ||
# else | ||
bool encoder_update_user(uint8_t index, bool clockwise) { | ||
switch (get_highest_layer(layer_state)) { | ||
case _RAISE: | ||
clockwise ? rgblight_step() : rgblight_step_reverse(); | ||
break; | ||
case _LOWER: | ||
clockwise ? rgb_matrix_step() : rgb_matrix_step_reverse(); | ||
break; | ||
default: | ||
clockwise ? tap_code(KC_VOLD) : tap_code(KC_VOLU); | ||
break; | ||
} | ||
return false; | ||
} | ||
# endif // ENCODER_ENABLE | ||
|
||
#endif | ||
|
||
void rgb_matrix_indicators_user(void) {} | ||
|
||
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { | ||
uint8_t this_mod = get_mods(); | ||
uint8_t this_led = host_keyboard_leds(); | ||
uint8_t this_osm = get_oneshot_mods(); | ||
#define THUMB_LED 6 | ||
#define RGB_MATRIX_INDICATOR_SET_COLOR_wrapper(...) RGB_MATRIX_INDICATOR_SET_COLOR(__VA_ARGS__) | ||
if (!userspace_config.rgb_layer_change) { | ||
switch (get_highest_layer(layer_state | default_layer_state)) { | ||
case _GAMEPAD: | ||
rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); | ||
break; | ||
case _DIABLO: | ||
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER, led_min, led_max); | ||
break; | ||
case _RAISE: | ||
rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); | ||
break; | ||
case _LOWER: | ||
rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); | ||
break; | ||
case _ADJUST: | ||
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); | ||
break; | ||
case _DEFAULT_LAYER_1: | ||
rgb_matrix_layer_helper(DEFAULT_LAYER_1_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); | ||
break; | ||
case _DEFAULT_LAYER_2: | ||
rgb_matrix_layer_helper(DEFAULT_LAYER_2_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); | ||
break; | ||
case _DEFAULT_LAYER_3: | ||
rgb_matrix_layer_helper(DEFAULT_LAYER_3_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); | ||
break; | ||
case _DEFAULT_LAYER_4: | ||
rgb_matrix_layer_helper(DEFAULT_LAYER_4_HSV, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); | ||
break; | ||
} | ||
} | ||
|
||
extern bool host_driver_disabled; | ||
if (host_driver_disabled) { | ||
RGB_MATRIX_INDICATOR_SET_COLOR_wrapper(THUMB_LED, RGB_OFF); | ||
} else { | ||
switch (get_highest_layer(default_layer_state)) { | ||
case _DEFAULT_LAYER_1: | ||
RGB_MATRIX_INDICATOR_SET_COLOR_wrapper(THUMB_LED, DEFAULT_LAYER_1_RGB); | ||
break; | ||
case _DEFAULT_LAYER_2: | ||
RGB_MATRIX_INDICATOR_SET_COLOR_wrapper(THUMB_LED, DEFAULT_LAYER_2_RGB); | ||
break; | ||
case _DEFAULT_LAYER_3: | ||
RGB_MATRIX_INDICATOR_SET_COLOR_wrapper(THUMB_LED, DEFAULT_LAYER_3_RGB); | ||
break; | ||
case _DEFAULT_LAYER_4: | ||
RGB_MATRIX_INDICATOR_SET_COLOR_wrapper(THUMB_LED, DEFAULT_LAYER_4_RGB); | ||
break; | ||
} | ||
} | ||
|
||
if ((this_mod | this_osm) & MOD_MASK_SHIFT || this_led & (1 << USB_LED_CAPS_LOCK)) { | ||
if (!layer_state_is(_ADJUST)) { | ||
RGB_MATRIX_INDICATOR_SET_COLOR(12, 0x00, 0xFF, 0x00); | ||
RGB_MATRIX_INDICATOR_SET_COLOR(13, 0x00, 0xFF, 0x00); | ||
} | ||
RGB_MATRIX_INDICATOR_SET_COLOR(24, 0x00, 0xFF, 0x00); | ||
} | ||
if ((this_mod | this_osm) & MOD_MASK_CTRL) { | ||
RGB_MATRIX_INDICATOR_SET_COLOR(11, 0xFF, 0x00, 0x00); | ||
RGB_MATRIX_INDICATOR_SET_COLOR(23, 0xFF, 0x00, 0x00); | ||
RGB_MATRIX_INDICATOR_SET_COLOR(14, 0xFF, 0x00, 0x00); | ||
} | ||
if ((this_mod | this_osm) & MOD_MASK_GUI) { | ||
RGB_MATRIX_INDICATOR_SET_COLOR(9, 0xFF, 0xD9, 0x00); | ||
} | ||
if ((this_mod | this_osm) & MOD_MASK_ALT) { | ||
RGB_MATRIX_INDICATOR_SET_COLOR(10, 0x00, 0x00, 0xFF); | ||
RGB_MATRIX_INDICATOR_SET_COLOR(25, 0x00, 0x00, 0xFF); | ||
RGB_MATRIX_INDICATOR_SET_COLOR(36, 0x00, 0x00, 0xFF); | ||
} | ||
if (layer_state_is(_LOWER)) { | ||
RGB_MATRIX_INDICATOR_SET_COLOR(7, 0x00, 0xFF, 0x00); | ||
RGB_MATRIX_INDICATOR_SET_COLOR(8, 0x00, 0xFF, 0x00); | ||
} | ||
if (layer_state_is(_RAISE)) { | ||
RGB_MATRIX_INDICATOR_SET_COLOR(4, 0xFF, 0xFF, 0x00); | ||
RGB_MATRIX_INDICATOR_SET_COLOR(5, 0xFF, 0xFF, 0x00); | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
BOOTMAGIC_ENABLE = lite | ||
EXTRAKEY_ENABLE = yes | ||
TAP_DANCE_ENABLE = no | ||
NKRO_ENABLE = yes | ||
RGBLIGHT_STARTUP_ANIMATION = yes | ||
ENCODER_MAP_ENABLE = yes |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.