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Releases: 1000nettles/hey-wait
Releases · 1000nettles/hey-wait
Release v0.6.3
[0.6.3] - 2021-12-22
Added
- Added support for FoundryVTT v9.x
Release v0.6.2
Added
- Added support for FoundryVTT 0.8.8 - 0.8.9
- Added basic integration to the Levels module to ensure Hey, Wait! doesn't trigger on incorrect level
Release v0.6.1
Added
- Added support for FoundryVTT 0.8.6 - 0.8.7.
Release v0.6.0
Added
- Added support for FoundryVTT 0.8.5
- Ensure executed macros associated with Hey, Wait! tiles pass the relevant actor and token
- Add setting for "Token Disposition Types Allowed". This allows GMs to restrict the tokens which can trigger Hey, Wait! tiles dependant on their disposition. Defaults to "Friendly" only
Changed
- Restructured more code to be more inline with the document system
Release v0.5.1
Changed
- Added support for FoundryVTT 0.8.4
- Wrap document data changes in
preCreateTile
hook in correct update call. See https://gitlab.com/foundrynet/foundryvtt/-/issues/5126
Release v0.5.0
Changed
- Added support for FoundryVTT 0.8.x. No backwards compatability for 0.7.x
- Overhauled how Hey, Wait! tiles are handled in the new version. Hey, Wait! tiles are seen as background, ground level tiles, and we bypass any overhead tile functionality
- No more patterning on Hey, Wait! tiles. Unfortunately, Pixi's
TilingSprite
is not working with the new tiling system for some reason. Will try to revisit later
Release v0.4.0
Added
- Added "Warp Players" setting (defaulting to false) to configure if players should be warped to the scene where a Hey, Wait! tile was triggered
- Ability to associate a macro to a Hey, Wait! tile which is executed on trigger. This will always be executed as the GM
Changed
- Fixed issue where "Hey, Wait!" was prepended to other form application windows
- Set "restrict GM" setting to be false to prevent confusion with new users trying the module out
Release v0.3.0
Added
- Added reaction animations to Hey, Wait! tiles. Reactions are selected when placing a Hey, Wait! tile. You can choose an info, question, or exclamation reaction. Each one has a corresponding animation and sound effect
- Sound effects can be disabled in the module settings
- Accessibility support - red and green Hey, Wait! tile colours now include tiled symbols on them for visibility
Changed
- Fixed issue where saving a Hey, Wait! tile would set the Tile image to the "stop" image
Release v0.2.0
Features
- Now checks for collisions when players click and drag their tokens across a Hey, Wait! tile and triggers accordingly
- Potential performance improvements by now relying on Foundry's
Ray
functionality - Performance monitoring for tile checking
- Partial tile squares (tiles that take up 0.5 or 0.25 of grid spaces) are now supported
Release v0.1.1
Features
- Added new setting that allows restricting triggering the Hey, Wait! tiles to player token movement only