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This repository has been archived by the owner on Mar 6, 2023. It is now read-only.

Releases: 1000nettles/hey-wait

Release v0.6.3

22 Dec 21:33
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[0.6.3] - 2021-12-22

Added

  • Added support for FoundryVTT v9.x

Release v0.6.2

27 Oct 18:31
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Added

  • Added support for FoundryVTT 0.8.8 - 0.8.9
  • Added basic integration to the Levels module to ensure Hey, Wait! doesn't trigger on incorrect level

Release v0.6.1

17 Jun 02:47
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Added

  • Added support for FoundryVTT 0.8.6 - 0.8.7.

Release v0.6.0

23 May 21:55
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Added

  • Added support for FoundryVTT 0.8.5
  • Ensure executed macros associated with Hey, Wait! tiles pass the relevant actor and token
  • Add setting for "Token Disposition Types Allowed". This allows GMs to restrict the tokens which can trigger Hey, Wait! tiles dependant on their disposition. Defaults to "Friendly" only

Changed

  • Restructured more code to be more inline with the document system

Release v0.5.1

19 May 02:36
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Changed

Release v0.5.0

16 May 17:24
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Changed

  • Added support for FoundryVTT 0.8.x. No backwards compatability for 0.7.x
  • Overhauled how Hey, Wait! tiles are handled in the new version. Hey, Wait! tiles are seen as background, ground level tiles, and we bypass any overhead tile functionality
  • No more patterning on Hey, Wait! tiles. Unfortunately, Pixi's TilingSprite is not working with the new tiling system for some reason. Will try to revisit later

Release v0.4.0

11 Apr 18:47
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Added

  • Added "Warp Players" setting (defaulting to false) to configure if players should be warped to the scene where a Hey, Wait! tile was triggered
  • Ability to associate a macro to a Hey, Wait! tile which is executed on trigger. This will always be executed as the GM

Changed

  • Fixed issue where "Hey, Wait!" was prepended to other form application windows
  • Set "restrict GM" setting to be false to prevent confusion with new users trying the module out

Release v0.3.0

31 Dec 00:02
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Added

  • Added reaction animations to Hey, Wait! tiles. Reactions are selected when placing a Hey, Wait! tile. You can choose an info, question, or exclamation reaction. Each one has a corresponding animation and sound effect
  • Sound effects can be disabled in the module settings
  • Accessibility support - red and green Hey, Wait! tile colours now include tiled symbols on them for visibility

Changed

  • Fixed issue where saving a Hey, Wait! tile would set the Tile image to the "stop" image

Release v0.2.0

23 Dec 18:59
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Features

  • Now checks for collisions when players click and drag their tokens across a Hey, Wait! tile and triggers accordingly
  • Potential performance improvements by now relying on Foundry's Ray functionality
  • Performance monitoring for tile checking
  • Partial tile squares (tiles that take up 0.5 or 0.25 of grid spaces) are now supported

Release v0.1.1

22 Dec 15:10
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Features

  • Added new setting that allows restricting triggering the Hey, Wait! tiles to player token movement only