Original Autor : BGslayer
Weidu package and fix for BG2 / BGT : Serdrick & Gorion
Updated for Enhanced Editions : ****
Link to actual Mod Discussions
Link to forum for old original version non weidu
Paladins of Faerûn Quest Pack for Baldur's Gate II: EE and the Enhanced Edition Trilogy (EET).
Paladins of Faerûn Quest Pack is a WeiDU adaptation of the total conversion Paladins of Faerûn from BGslayer and other Czech developers, and contains only the quests of the original Paladins of Faerûn. Certain parts of the quests were implemented differently. A large number of errors were also corrected, many scripts and dialogs were rewritten practically as new.
This particular version try to adapt the mod to Enhanced Editions and preserve vanilla compatibility.
Standard for WeiDU mods. Unzip the contents of the archive into the directory with the game, and run SETUP-Paladins-of-Faerun.exe. After installing the mod, be sure to install the BP-BGT-Worlmap mod, required to access new areas.
Paladins-of-Faerun is implemented in WeiDU format and should be compatible with other WeiDU mods. If you find any errors, please report them to the mod support forum:
The mod itself contains one large main quest « Paladins of Faerûn », two side quests « Order and Chaos » and « Abduction and Politics ».
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New adventures in the cities are also waiting for you : Neverwinter, Baldur's Gate, Waterdeep, Targos (city center, docks), Siluvaned (Elven city) and Har Al-Dur (city of priests)
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Each of them has its own city quest.
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In addition, there are more than 20 separate small quests.
- BGslayer and everyone else who worked on Paladins of Faerun
- Serdrick & Gorion for Weidu package and fix for BG2 / BGT
- Andrey88 for the translation into Russian, a detailed walkthrough of the mod and ideas for its revision
- Lord_Draconis for the translation into Russian
- Westley Weimer, The Bigg, Wisp and all those who worked on WeiDU
- Igi - for IESDP
- Avenger_teambg and everyone else who worked on DLTCEP
- Near Infinity, by Jon Olav Hauglid, FredSRichardson, and Argent77
- Infinity Explorer, by Dmitry Jemerov / bigmoshi
- TISpack by Per Olofsson
- Selphira, Graion Dilach, Paladin84, P_zombie, Roberciiik, Weigo, Argent77, Psychlopes and K4thos
Paladins-of-Faerun-EE for BG2EE et EET. © 2022-2023 This mod is unofficial Fan Content permitted under the Fan Content Policy. Not approved / endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC. This mod is also not developed, supported, or endorsed by BioWare, Black Isle Studios, Interplay Entertainment Corp.
BALDUR'S GATE II: SHADOWS OF AMN, BALDUR'S GATE II: THRONE OF BHAAL: © 2000, 2001 Bioware Corp. All Rights Reserved.
Bioware Infinity Engine: © 1998 Bioware Corp. All Rights Reserved.
BALDUR'S GATE, TALES OF THE SWORD COAST: © 1998, 1999 BioWare Corp. All Rights Reserved.
Baldur's Gate, Icewind Dale, Torment, Planescape, the Planescape logo, Forgotten Realms, the Forgotten Realms logo, Advanced Dungeons & Dragons, the AD&D logo, and the TSR logo are trademarks of TSR, Inc., a subsidiary of Wizards of the Coast , Inc, and are used by Interplay under license. All Rights Reserved. Interplay, the Interplay logo, Black Isle Studios, the Black Isle Studios logo, and "By Gamers, For Gamers." are trademarks of Interplay Productions. All Rights Reserved.
The BioWare logo is the trademark of BioWare Corp. All Rights Reserved.
All other trademarks and copyrights are the property of their respective owners.
V 1 beta (03/14/2020): the first public release of the mod.
V 2 beta (03/29/2020)
- Found bugs fixed
- Priests \ merchants \ taverns added in cities
- An English translation has been added (Errors are very likely, since the authors are not native English speakers. Please send comments and corrections to the forum indicated in the header.)
V 3 beta (06/14/2020)
- Fixed animation some cre file for BWP compatibility
- Add bam ICLCK18.BAM
- Fixed Worldmap icon map for quest Order and Chaos
- Ad item knife for quest Order and Chaos
- Fixed scipt patch baf for original location
- Fixed some sto file for magazine or temple
- Fixed scipt for original area
V 3.1 beta (06.12.2020)
- Fixed animation some cre file for BWP compatibility
- Delet item spell, for PoF original
V 3.2 beta (11.06.2021)
- Edited english text
- Replaced several locations with new ones
- Changed some bam files
- Changed the amount of gold given out by Elvin
V 3.3 beta (20.11.2022)
- Added a German translation by Leonardo Watson
- Add PVRZ : Tis files // Delete TIZ
- Changes to PoFQuestPack_Inst / PoFQuestPack_Uninst
- Changes to areas.tbl file
- Some change for Areas emplacement in worldmap (in progress)
- Change to TP2 add Partial French entries
- Add "COPY
PoFQuestPack/PVRZoverride"
- Add "COPY
- English UTF8 for all and add proofreading trad for "SETUP-PoFQuestPack" I do not remember where I find it but thanks to the person who did it !
- English (some files not entierly translated)
- Some changes to name of English worldmap (in progress)
- Partiel traduction française (in progress)
- Worldmap french (in progress)
- Up setup.exe
- Up areas.tbl (change duplicate worldmap icone for Forest of Téthyr), (Moonshae Isles moved down and right) and (comment name of area in .tbl)
- Up french translation
- Changes to s#AR0602.BAF (cutscene semi fix)
- Prefix for cre et sto (in progress)
- Prefix for itm (in progress)
- Store corrections :
- StartStore("PPINN01" TO StartStore("XGBARF" (replace by BARFMOD.sto / XGBARF.sto present in STO folder)
- StartStore("WTSMOD" TO StartStore("PPINN01" (WTSMOD don't exist)(PPINN01 exist in vanilla game)
- StartStore("SHSFMOD" TO StartStore("XGNWNSF" (SHSFMOD don't exist)(replace by a copy of nwnsmod named NWNSF.sto / XGNWNSF.sto present in STO folder)
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cdmod.ITM / XGcd.itm (was not present in .tp2 but needed for quest Order and Chaos) SETUP-PoFQuestPack.tra add @1060, @1061, @1062
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BOOKPR.ITM / XGBOOKP.ITM (has no description, added the original Slovène description of "Book of translator" (tribute...)) SETUP-PoFQuestPack.tra add @2000, @2003, @2002
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INNKWMOD.d / XGINNKW.d (generic store)
- change StartStore("s#inn03.sto" TO StartStore("XGINNKW"
- delete "s#inn03.sto" no present in .tp2 but INNKWMOD.sto / XGINNKW.sto is (file was the same (generic store) just different name)!
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Retrive "LRDRMOD.D" and "LRDRMOD.CRE" from original mod associated with existing "LRDRMOD.tra", Add .cre to tp2 and actor folder, add .d to D folder (named "XGLRDR") (probably not needed....)
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Create OLD folder (add unused "s#inn03.sto") and COMPARE "old name" vs "new name"
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Prefix for Dialog
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Prefix for tra (all languages)
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Prefix Keep "S# prefix" for sto and cre
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Prefix for BAM
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Prefix for Audio (ogg) ( change to PoFQuestPack_Inst.bat )
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Prefix for wav ( change to PoFQuestPack_Uninst.bat )
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Delete duplicate PFUMOD.are present in "Maps"(wed, mos, bmp) folder (file is in "Areas" folder too)
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Add readme.md
PreAlphaRelease :
- First cutscene review for EE
- Add prefixes for compatibility
- Add CLUAConsole Area cheats for main areas
- Typos in baf and dlg
- Partial french translation
- Portraits for EE
- Wrong or unused ressouces corrections
- Add variable for PoF areas to prevent triggering original bg2 npcs event in wrong places thanks to Argent77
- A7 function for PVRZ
- Corrections for Areas (in progress)
- Corrections for some scripts and dialogs (in progress)
- Handle charset, IconV and Autotra
- Many Corrections spotted by Psychlopes thanks for alpha testing the mod
- Correction for many tis,wed and PVRZ big thanks to Paladin84
- Journal entries to Quest entries
- AT_INTERACTIVE no more
- Correction for worldmap
- Items review
- Correct MapNote and info triggers
- Polish cutscene and transition between areas
- Prevent dead end