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point "source directory" to the downloaded source directory (not directory 'src')
point "build directory" to /build (agree to create this directory when prompted)
click 'configure', then specify the generator as Visual Studio 2017 or 2019, and the Optional platform as x64. If CUDA, SDK, and compiler are all properly installed this should enable the 'generate' button. If not, make sure all dependencies are properly installed, "clear cache", and re-configure.
click 'generate' (this creates a Visual Studio project and solutions)
click 'open project' (this should open the project in Visual Studio)
CLion
Open folder as a CLion project
add cmake option -G "Visual Studio 16 2019"
Game Control
QEsc Quit the game
WASD Move Forward / Left / Backward / Right
Left Shift Run
Space Jump
M Fly Mode
F Get the same block as targeted
B Switch to thinner block
L Place light
K Switch the color of the light
T Particle effect switch
G /tp spawn
Left Ctrl Landing in Fly Mode
F5 Save
F6 Activate real-time shadow
F10F11 Zoom the window size - / +
Scroll: Switch the type of block to place
About
A Minecraft like game with ray tracing based on NVIDIA Optix7.3.