Use functions for logging load & save game times #479
Workflow file for this run
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name: build | |
on: | |
push: | |
branches: | |
- '**' | |
tags: | |
- 'v*' | |
# allows to manually trigger a build | |
workflow_dispatch: | |
inputs: | |
build_all_languages: | |
description: build all languages | |
required: false | |
default: false | |
type: boolean | |
assemble_release: | |
description: create release | |
required: false | |
default: false | |
type: boolean | |
permissions: | |
contents: write | |
jobs: | |
workflow_setup: | |
runs-on: ubuntu-latest | |
outputs: | |
languages_json_array: ${{ steps.global_vars.outputs.languages_json_array }} | |
assemble_release: ${{ steps.global_vars.outputs.assemble_release }} | |
steps: | |
- id: global_vars | |
name: Set global variables | |
run: | | |
set -eux | |
full_release='${{ ( github.repository == '1dot13/source' && github.ref_name == 'master' ) || startsWith(github.ref, 'refs/tags/v') }}' | |
if [[ '${{ inputs.build_all_languages }}' == 'true' || ( '${{ inputs.build_all_languages }}' == '' && "$full_release" == 'true' ) ]] | |
then | |
languages_json_array='["Chinese", "German", "English", "French", "Polish", "Italian", "Dutch", "Russian"]'; | |
else | |
# English + some other language for compilation testing | |
languages_json_array='["German", "English"]' | |
fi | |
echo "languages_json_array=$languages_json_array" >> $GITHUB_OUTPUT | |
if [[ '${{ inputs.assemble_release }}' == 'true' || ( '${{ inputs.assemble_release }}' == '' && "$full_release" == 'true' ) ]] | |
then | |
assemble_release='true' | |
else | |
assemble_release='false' | |
fi | |
echo "assemble_release=$assemble_release" >> $GITHUB_OUTPUT | |
- name: Clone repos metadata | |
run: | | |
set -eux | |
GAMEDIR_REPOSITORY=1dot13/gamedir | |
GAMEDIR_LANGUAGES_REPOSITORY=1dot13/gamedir-languages | |
# filter tree is what makes this fast | |
git clone --config transfer.fsckobjects=false --tags --no-checkout --filter=tree:0 \ | |
"https://github.com/$GITHUB_REPOSITORY" \ | |
source | |
git clone --config transfer.fsckobjects=false --no-checkout --filter=tree:0 \ | |
https://github.com/$GAMEDIR_REPOSITORY \ | |
gamedir | |
git clone --config transfer.fsckobjects=false --no-checkout --filter=tree:0 \ | |
https://github.com/$GAMEDIR_LANGUAGES_REPOSITORY \ | |
gamedir-languages | |
mkdir dist/ | |
echo -n " | |
GAMEDIR_REPOSITORY=$GAMEDIR_REPOSITORY | |
GAMEDIR_LANGUAGES_REPOSITORY=$GAMEDIR_LANGUAGES_REPOSITORY | |
" > dist/versions.env | |
- name: Generate source version information | |
working-directory: source | |
run: | | |
set -eux | |
SOURCE_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GITHUB_SHA) | |
SOURCE_COMMIT_DATE=$(TZ=UTC0 git log -1 --date=short-local --format=%cd $GITHUB_SHA) | |
# GAME_VERSION is used to detect outdated save games and is the main version used for tracking | |
if [[ "$GITHUB_REF_TYPE" == 'tag' ]] | |
then | |
# if we build for a specific tag, use that as the game version | |
# examples: | |
# - v1.13.1 | |
# - v1.13.2-rc2 | |
GAME_VERSION="$GITHUB_REF_NAME" | |
else | |
# uses `git describe`, which tries to find a tag in the commit hierarchy. or fall back to a v1.13 version | |
# example five (5) commits after v1.13: | |
# - v1.13-5-7g7ffa | |
GAME_VERSION="$(git describe --tags --match='v[0-9]*' $GITHUB_SHA || echo v0-$(git rev-list --skip 1 --count $GITHUB_SHA)-g${GITHUB_SHA:0:8})" | |
fi | |
# max 15 CHAR8 | |
GAME_VERSION="${GAME_VERSION:0:15}" | |
GAME_BUILD_INFORMATION="$SOURCE_COMMIT_DATE GitHub $GITHUB_REPOSITORY" | |
# in case of a branch or if the tag is truncated | |
if [[ "$GAME_VERSION" != *"$GITHUB_REF_NAME"* ]] | |
then | |
GAME_BUILD_INFORMATION="$GAME_BUILD_INFORMATION $GITHUB_REF_TYPE $GITHUB_REF_NAME" | |
fi | |
# max 255 CHAR16 | |
GAME_BUILD_INFORMATION="${GAME_BUILD_INFORMATION:0:255}" | |
echo -n " | |
SOURCE_COMMIT_DATETIME=$SOURCE_COMMIT_DATETIME | |
GAME_VERSION=$GAME_VERSION | |
GAME_BUILD_INFORMATION=$GAME_BUILD_INFORMATION | |
" >> ../dist/versions.env | |
# due to building everything in parallel, versions should be pinned at the start so everything builds based on the same versions | |
- name: Generate gamedir version information | |
working-directory: gamedir | |
run: | | |
set -eux | |
GAMEDIR_COMMIT_SHA=$(git rev-parse HEAD) | |
GAMEDIR_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GAMEDIR_COMMIT_SHA) | |
echo -n " | |
GAMEDIR_COMMIT_SHA=$GAMEDIR_COMMIT_SHA | |
GAMEDIR_COMMIT_DATETIME=$GAMEDIR_COMMIT_DATETIME | |
" >> ../dist/versions.env | |
# due to building everything in parallel, versions should be pinned at the start so everything builds based on the same versions | |
- name: Generate gamedir-languages version information | |
working-directory: gamedir-languages | |
run: | | |
set -eux | |
GAMEDIR_LANGUAGES_COMMIT_SHA=$(git rev-parse HEAD) | |
GAMEDIR_LANGUAGES_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GAMEDIR_LANGUAGES_COMMIT_SHA) | |
echo -n " | |
GAMEDIR_LANGUAGES_COMMIT_SHA=$GAMEDIR_LANGUAGES_COMMIT_SHA | |
GAMEDIR_LANGUAGES_COMMIT_DATETIME=$GAMEDIR_LANGUAGES_COMMIT_DATETIME | |
" >> ../dist/versions.env | |
- name: Show version information summary | |
run: | | |
set -eux | |
cat dist/versions.env | |
- name: Upload | |
uses: actions/upload-artifact@v4 | |
with: | |
name: versions.env | |
path: dist/ | |
build: | |
needs: [ workflow_setup ] | |
strategy: | |
fail-fast: false | |
matrix: | |
language: ${{ fromJson(needs.workflow_setup.outputs.languages_json_array) }} | |
uses: ./.github/workflows/build_language.yml | |
with: | |
language: ${{ matrix.language }} | |
assemble: ${{ needs.workflow_setup.outputs.assemble_release == 'true' }} | |
# at least English and some other lang have to work | |
continue-on-error: ${{ matrix.language != 'English' && matrix.language != 'German' }} | |
release: | |
needs: [ workflow_setup, build ] | |
if: needs.workflow_setup.outputs.assemble_release == 'true' | |
runs-on: ubuntu-latest | |
steps: | |
- name: Download artifacts | |
uses: actions/download-artifact@v4 | |
with: | |
path: dist | |
pattern: '*_release' | |
merge-multiple: true | |
- name: Checkout Repo | |
if: github.ref == 'refs/heads/master' | |
uses: actions/checkout@v4 | |
with: | |
path: source | |
fetch-depth: 1 | |
sparse-checkout: 'README.md' | |
- name: Create latest pre-release | |
if: github.ref == 'refs/heads/master' | |
working-directory: source | |
run: | | |
gh release delete latest --cleanup-tag || true | |
git tag -d latest || true | |
git push --delete origin refs/tags/latest || true | |
git tag latest | |
git push --force origin refs/tags/latest | |
gh release create latest ../dist/* \ | |
--generate-notes \ | |
--title "Latest (unstable)" \ | |
--verify-tag \ | |
--prerelease | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
- name: Upload to tagged release | |
if: startsWith(github.ref, 'refs/tags/v') | |
working-directory: source | |
run: | | |
exit 0 | |
gh release upload "$GITHUB_REF_NAME" ../dist/* --clobber | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} |