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Add a CMake build
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Tried to stay as close as possible to ja2_2019.sln

On Visual Studio 2022 just Project -> CMake Settings for Ja2, add
the x86 configurations you want and press F7.

Below shows how the -DLanguages -DApplications switches work, If you don't
set them, the CMakeCache.txt of them will be set to ENGLISH and JA2,
respectively:

cmake [...] // nothing set, configure just JA2_ENGLISH.exe by default
cmake [...] -DApplications="JA2UB" // configures just Unfinished Business
cmake [...] build -DApplications="JA2UB;JA2UBMAPEDITOR" // Unfinished Business and UB Map Editor
cmake [...] build -DApplications="JA2UB;JA2MAPEDITOR;ALL" // ALL is in the list, configures every application
cmake [...] build -DApplications="JA2MAPEDITOR;DeathStranding" // fatal error: DeathStranding not an application

cmake [...] -DLanguages="GERMAN" // configures just German targets
cmake [...] build -DLanguages="GERMAN;ENGLISH" // German and English
cmake [...] build -DLanguages="GERMAN;ENGLISH;ALL" // ALL is in the list, configures every language
cmake [...] build -DLanguages="ENGLISH;ESPERANTO" // fatal error: ESPERANTO not supported
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majcosta committed Jan 14, 2023
1 parent 9f5b181 commit 4db84a6
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Showing 16 changed files with 754 additions and 1 deletion.
4 changes: 3 additions & 1 deletion .gitignore
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@@ -1,4 +1,6 @@
build/
lib/
.vs/
.idea/
.idea/
CMakeSettings.json
out/
154 changes: 154 additions & 0 deletions CMakeLists.txt
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cmake_minimum_required(VERSION 3.24)

project(ja2)

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)

# lua51.lib and lua51.vc9.lib have been built with /MTx, so we must as well
# TODO: build our own Lua 5.1.2 from source so we can use whichever
add_compile_options($<IF:$<CONFIG:Debug>,/MTd,/MT>)

add_compile_definitions(CINTERFACE XML_STATIC VFS_STATIC VFS_WITH_SLF VFS_WITH_7ZIP USE_VFS _CRT_SECURE_NO_DEPRECATE)
include_directories(${CMAKE_SOURCE_DIR} "ext/VFS/include" Utils TileEngine TacticalAI ModularizedTacticalAI Tactical Strategic "Standard Gaming Platform" Res Lua Laptop Multiplayer "Multiplayer/raknet" Editor Console)

# external libraries
add_subdirectory("ext/libpng")
add_subdirectory("ext/zlib")
add_subdirectory("ext/VFS")
target_link_libraries(bfVFS PRIVATE 7z)

# internal libraries that are Good
add_subdirectory(Lua)

# internal libraries that live in Preprocessor Hell, because they are Bad
add_subdirectory(TileEngine)
add_subdirectory(TacticalAI)
add_subdirectory(Utils)
add_subdirectory(Strategic)
add_subdirectory("Standard Gaming Platform")
add_subdirectory(Laptop)
add_subdirectory(Editor)
add_subdirectory(Console)
add_subdirectory(Tactical)
add_subdirectory(ModularizedTacticalAI)
# TODO: Rename 'Standard Gaming Platform' directory to 'SGP' so this can be refactored away
set(Ja2_Libs
TileEngine
TacticalAI
Utils
Strategic
SGP
Laptop
Editor
Console
Tactical
ModularizedTacticalAI
)

# TODO: Move these units into their own directory to declutter the root dir and CMakeLists.txt file
set(Ja2Src
"aniviewscreen.cpp"
"Credits.cpp"
"Fade Screen.cpp"
"FeaturesScreen.cpp"
"GameInitOptionsScreen.cpp"
"gameloop.cpp"
"gamescreen.cpp"
"GameSettings.cpp"
"GameVersion.cpp"
"HelpScreen.cpp"
"Init.cpp"
"Intro.cpp"
"JA2 Splash.cpp"
"Ja25Update.cpp"
"jascreens.cpp"
"Language Defines.cpp"
"Loading Screen.cpp"
"MainMenuScreen.cpp"
"MessageBoxScreen.cpp"
"MPChatScreen.cpp"
"MPConnectScreen.cpp"
"MPHostScreen.cpp"
"MPJoinScreen.cpp"
"MPScoreScreen.cpp"
"MPXmlTeams.cpp"
"Multiplayer/client.cpp"
"Multiplayer/server.cpp"
"Multiplayer/transfer_rules.cpp"
"Options Screen.cpp"
"profiler.cpp"
"SaveLoadGame.cpp"
"SaveLoadScreen.cpp"
"SCREENS.cpp"
"Sys Globals.cpp"
"ub_config.cpp"
"XML_DifficultySettings.cpp"
"XML_IntroFiles.cpp"
"XML_Layout_MainMenu.cpp"
Res/ja2.rc
)

set(Ja2_Libraries
"${PROJECT_SOURCE_DIR}/libexpatMT.lib"
"Dbghelp.lib"
Lua
"${PROJECT_SOURCE_DIR}/lua51.lib"
"${PROJECT_SOURCE_DIR}/lua51.vc9.lib"
"Winmm.lib"
"${PROJECT_SOURCE_DIR}/SMACKW32.LIB"
"${PROJECT_SOURCE_DIR}/binkw32.lib"
bfVFS
"${PROJECT_SOURCE_DIR}/Multiplayer/raknet/RakNetLibStatic.lib"
"ws2_32.lib"
)

include(cmake/ValidateOptions.cmake)

set(ValidLanguages CHINESE DUTCH ENGLISH FRENCH GERMAN ITALIAN POLISH RUSSIAN)
ValidateOptions("${ValidLanguages}" "Languages" "ENGLISH" "${Languages}" "LangTargets")

set(ValidApplications JA2 JA2MAPEDITOR JA2UB JA2UBMAPEDITOR)
ValidateOptions("${ValidApplications}" "Applications" "JA2" "${Applications}" "ApplicationTargets")


# Due to widespread preprocessor definition abuse in the codebase, practically
# every library-language-executable combination is its own compilation target
# TODO: refactor preprocessor usage onto, ideally, a single translation unit
foreach(lang IN LISTS LangTargets)
foreach(exe IN LISTS ApplicationTargets)
set(targPrefix ${exe}_${lang})

# make a copy of the library list for each language/library combination
list(SUBLIST Ja2_Libs 0 -1 ${targPrefix}_Targets)

add_executable(${targPrefix} WIN32)
target_sources(${targPrefix} PRIVATE ${Ja2Src})
target_link_libraries(${targPrefix} PRIVATE ${Ja2_Libraries})

foreach(lib IN LISTS ${targPrefix}_Targets)
set(tgt ${targPrefix}_${lib})

add_library(${tgt})
target_sources(${tgt} PRIVATE ${${lib}Src})

set(isEditor $<STREQUAL:${exe},JA2MAPEDITOR>)
set(isUb $<STREQUAL:${exe},JA2UB>)
set(isUbEditor $<STREQUAL:${exe},JA2UBMAPEDITOR>)

target_compile_definitions(${tgt} PUBLIC
$<IF:${isEditor},JA2EDITOR;JA2BETAVERSION,>
$<IF:${isUb},JA2UB;JA2UBMAPS,>
$<IF:${isUbEditor},JA2UB;JA2UBMAPS;JA2EDITOR;JA2BETAVERSION,>
$<IF:$<CONFIG:Debug>,JA2BETAVERSION;JA2TESTVERSION;DEBUG_ATTACKBUSY,>
${lang}
)
target_link_libraries(${targPrefix} PUBLIC ${tgt})
endforeach()

# SGP is the only one calling these, so they can go here
target_link_libraries(${targPrefix}_SGP PRIVATE "ddraw.lib" "${PROJECT_SOURCE_DIR}/fmodvc.lib")
target_link_libraries(${targPrefix}_SGP PUBLIC libpng)
endforeach()
endforeach()
6 changes: 6 additions & 0 deletions Console/CMakeLists.txt
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set(ConsoleSrc
"${CMAKE_CURRENT_SOURCE_DIR}/Console.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Cursors.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Dialogs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/FileStream.cpp"
PARENT_SCOPE)
27 changes: 27 additions & 0 deletions Editor/CMakeLists.txt
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set(EditorSrc
"${CMAKE_CURRENT_SOURCE_DIR}/Cursor Modes.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Editor Callbacks.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Editor Modes.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Editor Taskbar Creation.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Editor Taskbar Utils.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Editor Undo.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/EditorBuildings.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/EditorItems.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/EditorMapInfo.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/EditorMercs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/EditorTerrain.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/editscreen.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/edit_sys.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Item Statistics.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LoadScreen.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/messagebox.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/newsmooth.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/popupmenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Road Smoothing.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Sector Summary.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/selectwin.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/SmartMethod.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/smooth.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Smoothing Utils.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_ActionItems.cpp"
PARENT_SCOPE)
101 changes: 101 additions & 0 deletions Laptop/CMakeLists.txt
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set(LaptopSrc
"${CMAKE_CURRENT_SOURCE_DIR}/aim.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AimArchives.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AimFacialIndex.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AimHistory.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AimLinks.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AimMembers.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AimPolicies.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AimSort.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BaseTable.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyR.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRAmmo.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRArmour.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRGuns.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRMailOrder.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRMisc.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRShipments.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRUsed.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BriefingRoom.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BriefingRoomM.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BriefingRoom_Data.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/BrokenLink.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/CampaignHistoryMain.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/CampaignHistory_Summary.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/CampaignStats.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/CharProfile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/DropDown.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/DynamicDialogueWidget.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/email.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Encyclopedia_Data_new.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Encyclopedia_new.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/FacilityProduction.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/files.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/finances.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/florist Cards.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/florist Gallery.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/florist Order Form.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/florist.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/funeral.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/GunEmporium.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/history.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP AboutUs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Attribute Entrance.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Attribute Finish.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Attribute Selection.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Background.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Begin Screen.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Character and Disability Entrance.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Character Trait.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Color Choosing.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Compile Character.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Confirm.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Disability Trait.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Finish.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Gear Entrance.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Gear.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP HomePage.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP MainPage.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Minor Trait.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Personality Entrance.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Personality Finish.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Personality Quiz.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Portraits.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Prejudice.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Skill Trait.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Text System.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Voices.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/IMPVideoObjects.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/insurance Comments.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/insurance Contract.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/insurance Info.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/insurance.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Intelmarket.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/laptop.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/merccompare.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/mercs Account.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/mercs Files.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/mercs No Account.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/mercs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MilitiaInterface.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MilitiaWebsite.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/personnel.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/PMC.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/PostalService.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/sirtech.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Store Inventory.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/WHO.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_AIMAvailability.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_BriefingRoom.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_CampaignStatsEvents.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_ConditionsForMercAvailability.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_DeliveryMethods.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Email.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_EmailMercAvailable.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_EmailMercLevelUp.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_History.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_IMPPortraits.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_IMPVoices.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_OldAIMArchive.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_ShippingDestinations.cpp"
PARENT_SCOPE)
14 changes: 14 additions & 0 deletions ModularizedTacticalAI/CMakeLists.txt
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set(ModularizedTacticalAISrc
"${CMAKE_CURRENT_SOURCE_DIR}/src/LegacyArmedVehiclePlan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/AbstractPlanFactory.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/CrowPlan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/LegacyAIPlan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/LegacyAIPlanFactory.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/LegacyCreaturePlan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/LegacyZombiePlan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/NullPlan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/NullPlanFactory.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/Plan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/PlanFactoryLibrary.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/PlanList.cpp"
PARENT_SCOPE)
43 changes: 43 additions & 0 deletions Standard Gaming Platform/CMakeLists.txt
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set(SGPSrc
"${CMAKE_CURRENT_SOURCE_DIR}/Button Sound Control.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Button System.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Compression.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Container.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Cursor Control.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/DEBUG.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/debug_util.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/debug_win_util.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/DirectDraw Calls.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/DirectX Common.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/English.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/FileCat.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/FileMan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Flic.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Font.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/himage.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/impTGA.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/input.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Install.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Ja2 Libs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LibraryDataBase.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/line.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MemMan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/mousesystem.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/PCX.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/PngLoader.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Random.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/readdir.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/RegInst.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/sgp.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/sgp_logger.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/shading.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/soundman.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/STCI.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/stringicmp.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/timer.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/video.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/vobject.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/vobject_blitters.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/vsurface.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/WinFont.cpp"
PARENT_SCOPE)
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