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Tried to stay as close as possible to ja2_2019.sln On Visual Studio 2022 just Project -> CMake Settings for Ja2, add the x86 configurations you want and press F7. Below shows how the -DLanguages -DApplications switches work, If you don't set them, the CMakeCache.txt of them will be set to ENGLISH and JA2, respectively: cmake [...] // nothing set, configure just JA2_ENGLISH.exe by default cmake [...] -DApplications="JA2UB" // configures just Unfinished Business cmake [...] build -DApplications="JA2UB;JA2UBMAPEDITOR" // Unfinished Business and UB Map Editor cmake [...] build -DApplications="JA2UB;JA2MAPEDITOR;ALL" // ALL is in the list, configures every application cmake [...] build -DApplications="JA2MAPEDITOR;DeathStranding" // fatal error: DeathStranding not an application cmake [...] -DLanguages="GERMAN" // configures just German targets cmake [...] build -DLanguages="GERMAN;ENGLISH" // German and English cmake [...] build -DLanguages="GERMAN;ENGLISH;ALL" // ALL is in the list, configures every language cmake [...] build -DLanguages="ENGLISH;ESPERANTO" // fatal error: ESPERANTO not supported
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build/ | ||
lib/ | ||
.vs/ | ||
.idea/ | ||
.idea/ | ||
CMakeSettings.json | ||
out/ |
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cmake_minimum_required(VERSION 3.24) | ||
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project(ja2) | ||
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set(CMAKE_CXX_STANDARD 17) | ||
set(CMAKE_CXX_STANDARD_REQUIRED ON) | ||
set(CMAKE_CXX_EXTENSIONS OFF) | ||
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# lua51.lib and lua51.vc9.lib have been built with /MTx, so we must as well | ||
# TODO: build our own Lua 5.1.2 from source so we can use whichever | ||
add_compile_options($<IF:$<CONFIG:Debug>,/MTd,/MT>) | ||
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add_compile_definitions(CINTERFACE XML_STATIC VFS_STATIC VFS_WITH_SLF VFS_WITH_7ZIP USE_VFS _CRT_SECURE_NO_DEPRECATE) | ||
include_directories(${CMAKE_SOURCE_DIR} "ext/VFS/include" Utils TileEngine TacticalAI ModularizedTacticalAI Tactical Strategic "Standard Gaming Platform" Res Lua Laptop Multiplayer "Multiplayer/raknet" Editor Console) | ||
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# external libraries | ||
add_subdirectory("ext/libpng") | ||
add_subdirectory("ext/zlib") | ||
add_subdirectory("ext/VFS") | ||
target_link_libraries(bfVFS PRIVATE 7z) | ||
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# internal libraries that are Good | ||
add_subdirectory(Lua) | ||
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# internal libraries that live in Preprocessor Hell, because they are Bad | ||
add_subdirectory(TileEngine) | ||
add_subdirectory(TacticalAI) | ||
add_subdirectory(Utils) | ||
add_subdirectory(Strategic) | ||
add_subdirectory("Standard Gaming Platform") | ||
add_subdirectory(Laptop) | ||
add_subdirectory(Editor) | ||
add_subdirectory(Console) | ||
add_subdirectory(Tactical) | ||
add_subdirectory(ModularizedTacticalAI) | ||
# TODO: Rename 'Standard Gaming Platform' directory to 'SGP' so this can be refactored away | ||
set(Ja2_Libs | ||
TileEngine | ||
TacticalAI | ||
Utils | ||
Strategic | ||
SGP | ||
Laptop | ||
Editor | ||
Console | ||
Tactical | ||
ModularizedTacticalAI | ||
) | ||
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# TODO: Move these units into their own directory to declutter the root dir and CMakeLists.txt file | ||
set(Ja2Src | ||
"aniviewscreen.cpp" | ||
"Credits.cpp" | ||
"Fade Screen.cpp" | ||
"FeaturesScreen.cpp" | ||
"GameInitOptionsScreen.cpp" | ||
"gameloop.cpp" | ||
"gamescreen.cpp" | ||
"GameSettings.cpp" | ||
"GameVersion.cpp" | ||
"HelpScreen.cpp" | ||
"Init.cpp" | ||
"Intro.cpp" | ||
"JA2 Splash.cpp" | ||
"Ja25Update.cpp" | ||
"jascreens.cpp" | ||
"Language Defines.cpp" | ||
"Loading Screen.cpp" | ||
"MainMenuScreen.cpp" | ||
"MessageBoxScreen.cpp" | ||
"MPChatScreen.cpp" | ||
"MPConnectScreen.cpp" | ||
"MPHostScreen.cpp" | ||
"MPJoinScreen.cpp" | ||
"MPScoreScreen.cpp" | ||
"MPXmlTeams.cpp" | ||
"Multiplayer/client.cpp" | ||
"Multiplayer/server.cpp" | ||
"Multiplayer/transfer_rules.cpp" | ||
"Options Screen.cpp" | ||
"profiler.cpp" | ||
"SaveLoadGame.cpp" | ||
"SaveLoadScreen.cpp" | ||
"SCREENS.cpp" | ||
"Sys Globals.cpp" | ||
"ub_config.cpp" | ||
"XML_DifficultySettings.cpp" | ||
"XML_IntroFiles.cpp" | ||
"XML_Layout_MainMenu.cpp" | ||
Res/ja2.rc | ||
) | ||
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set(Ja2_Libraries | ||
"${PROJECT_SOURCE_DIR}/libexpatMT.lib" | ||
"Dbghelp.lib" | ||
Lua | ||
"${PROJECT_SOURCE_DIR}/lua51.lib" | ||
"${PROJECT_SOURCE_DIR}/lua51.vc9.lib" | ||
"Winmm.lib" | ||
"${PROJECT_SOURCE_DIR}/SMACKW32.LIB" | ||
"${PROJECT_SOURCE_DIR}/binkw32.lib" | ||
bfVFS | ||
"${PROJECT_SOURCE_DIR}/Multiplayer/raknet/RakNetLibStatic.lib" | ||
"ws2_32.lib" | ||
) | ||
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include(cmake/ValidateOptions.cmake) | ||
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set(ValidLanguages CHINESE DUTCH ENGLISH FRENCH GERMAN ITALIAN POLISH RUSSIAN) | ||
ValidateOptions("${ValidLanguages}" "Languages" "ENGLISH" "${Languages}" "LangTargets") | ||
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set(ValidApplications JA2 JA2MAPEDITOR JA2UB JA2UBMAPEDITOR) | ||
ValidateOptions("${ValidApplications}" "Applications" "JA2" "${Applications}" "ApplicationTargets") | ||
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# Due to widespread preprocessor definition abuse in the codebase, practically | ||
# every library-language-executable combination is its own compilation target | ||
# TODO: refactor preprocessor usage onto, ideally, a single translation unit | ||
foreach(lang IN LISTS LangTargets) | ||
foreach(exe IN LISTS ApplicationTargets) | ||
set(targPrefix ${exe}_${lang}) | ||
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# make a copy of the library list for each language/library combination | ||
list(SUBLIST Ja2_Libs 0 -1 ${targPrefix}_Targets) | ||
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add_executable(${targPrefix} WIN32) | ||
target_sources(${targPrefix} PRIVATE ${Ja2Src}) | ||
target_link_libraries(${targPrefix} PRIVATE ${Ja2_Libraries}) | ||
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foreach(lib IN LISTS ${targPrefix}_Targets) | ||
set(tgt ${targPrefix}_${lib}) | ||
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add_library(${tgt}) | ||
target_sources(${tgt} PRIVATE ${${lib}Src}) | ||
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set(isEditor $<STREQUAL:${exe},JA2MAPEDITOR>) | ||
set(isUb $<STREQUAL:${exe},JA2UB>) | ||
set(isUbEditor $<STREQUAL:${exe},JA2UBMAPEDITOR>) | ||
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target_compile_definitions(${tgt} PUBLIC | ||
$<IF:${isEditor},JA2EDITOR;JA2BETAVERSION,> | ||
$<IF:${isUb},JA2UB;JA2UBMAPS,> | ||
$<IF:${isUbEditor},JA2UB;JA2UBMAPS;JA2EDITOR;JA2BETAVERSION,> | ||
$<IF:$<CONFIG:Debug>,JA2BETAVERSION;JA2TESTVERSION;DEBUG_ATTACKBUSY,> | ||
${lang} | ||
) | ||
target_link_libraries(${targPrefix} PUBLIC ${tgt}) | ||
endforeach() | ||
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# SGP is the only one calling these, so they can go here | ||
target_link_libraries(${targPrefix}_SGP PRIVATE "ddraw.lib" "${PROJECT_SOURCE_DIR}/fmodvc.lib") | ||
target_link_libraries(${targPrefix}_SGP PUBLIC libpng) | ||
endforeach() | ||
endforeach() |
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set(ConsoleSrc | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Console.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Cursors.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Dialogs.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/FileStream.cpp" | ||
PARENT_SCOPE) |
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set(EditorSrc | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Cursor Modes.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Editor Callbacks.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Editor Modes.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Editor Taskbar Creation.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Editor Taskbar Utils.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Editor Undo.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/EditorBuildings.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/EditorItems.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/EditorMapInfo.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/EditorMercs.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/EditorTerrain.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/editscreen.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/edit_sys.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Item Statistics.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/LoadScreen.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/messagebox.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/newsmooth.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/popupmenu.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Road Smoothing.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Sector Summary.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/selectwin.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/SmartMethod.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/smooth.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Smoothing Utils.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/XML_ActionItems.cpp" | ||
PARENT_SCOPE) |
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set(LaptopSrc | ||
"${CMAKE_CURRENT_SOURCE_DIR}/aim.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/AimArchives.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/AimFacialIndex.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/AimHistory.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/AimLinks.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/AimMembers.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/AimPolicies.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/AimSort.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/BaseTable.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyR.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRAmmo.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRArmour.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRGuns.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRMailOrder.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRMisc.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRShipments.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/BobbyRUsed.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/BriefingRoom.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/BriefingRoomM.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/BriefingRoom_Data.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/BrokenLink.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/CampaignHistoryMain.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/CampaignHistory_Summary.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/CampaignStats.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/CharProfile.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/DropDown.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/DynamicDialogueWidget.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/email.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Encyclopedia_Data_new.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Encyclopedia_new.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/FacilityProduction.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/files.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/finances.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/florist Cards.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/florist Gallery.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/florist Order Form.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/florist.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/funeral.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/GunEmporium.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/history.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP AboutUs.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Attribute Entrance.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Attribute Finish.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Attribute Selection.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Background.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Begin Screen.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Character and Disability Entrance.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Character Trait.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Color Choosing.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Compile Character.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Confirm.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Disability Trait.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Finish.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Gear Entrance.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Gear.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP HomePage.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP MainPage.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Minor Trait.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Personality Entrance.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Personality Finish.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Personality Quiz.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Portraits.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Prejudice.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Skill Trait.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Text System.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMP Voices.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/IMPVideoObjects.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/insurance Comments.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/insurance Contract.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/insurance Info.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/insurance.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Intelmarket.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/laptop.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/merccompare.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/mercs Account.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/mercs Files.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/mercs No Account.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/mercs.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/MilitiaInterface.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/MilitiaWebsite.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/personnel.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/PMC.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/PostalService.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/sirtech.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Store Inventory.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/WHO.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/XML_AIMAvailability.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/XML_BriefingRoom.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/XML_CampaignStatsEvents.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/XML_ConditionsForMercAvailability.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/XML_DeliveryMethods.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Email.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/XML_EmailMercAvailable.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/XML_EmailMercLevelUp.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/XML_History.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/XML_IMPPortraits.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/XML_IMPVoices.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/XML_OldAIMArchive.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/XML_ShippingDestinations.cpp" | ||
PARENT_SCOPE) |
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set(ModularizedTacticalAISrc | ||
"${CMAKE_CURRENT_SOURCE_DIR}/src/LegacyArmedVehiclePlan.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/src/AbstractPlanFactory.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/src/CrowPlan.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/src/LegacyAIPlan.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/src/LegacyAIPlanFactory.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/src/LegacyCreaturePlan.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/src/LegacyZombiePlan.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/src/NullPlan.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/src/NullPlanFactory.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/src/Plan.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/src/PlanFactoryLibrary.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/src/PlanList.cpp" | ||
PARENT_SCOPE) |
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set(SGPSrc | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Button Sound Control.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Button System.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Compression.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Container.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Cursor Control.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/DEBUG.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/debug_util.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/debug_win_util.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/DirectDraw Calls.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/DirectX Common.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/English.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/FileCat.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/FileMan.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Flic.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Font.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/himage.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/impTGA.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/input.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Install.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Ja2 Libs.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/LibraryDataBase.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/line.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/MemMan.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/mousesystem.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/PCX.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/PngLoader.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/Random.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/readdir.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/RegInst.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/sgp.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/sgp_logger.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/shading.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/soundman.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/STCI.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/stringicmp.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/timer.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/video.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/vobject.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/vobject_blitters.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/vsurface.cpp" | ||
"${CMAKE_CURRENT_SOURCE_DIR}/WinFont.cpp" | ||
PARENT_SCOPE) |
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