Add nothreads web build to build_var.json #335
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name: 🌈 All Builds | |
on: | |
push: | |
branches: [ master, feature/fix-web-build ] | |
tags: | |
- "v*" | |
# Global Settings | |
env: | |
PROJECT_FOLDER: . | |
TARGET_PATH: demo/addons/godot-sqlite/bin/ | |
TARGET_NAME: libgdsqlite | |
VAR_PATH: .github/workflows/build_var.json | |
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/ | |
EM_VERSION: 3.1.39 | |
EM_CACHE_FOLDER: "emsdk-cache" | |
jobs: | |
matrix: | |
name: Generate build matrix | |
runs-on: ubuntu-latest | |
outputs: | |
matrix-json: ${{ steps.set-matrix.outputs.matrix }} | |
steps: | |
- uses: actions/checkout@v4 | |
- id: set-matrix | |
shell: pwsh | |
# Use a small PowerShell script to generate the build matrix | |
run: "& .github/workflows/create-build-matrix.ps1" | |
build: | |
needs: [ matrix ] | |
name: ${{ matrix.name }} - ${{ matrix.target == 'template_debug' && 'Debug' || 'Release' }} | |
runs-on: ${{ matrix.os }} | |
strategy: | |
fail-fast: false | |
matrix: | |
include: ${{ fromJson(needs.matrix.outputs.matrix-json) }} | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
lfs: true | |
submodules: recursive | |
- name: Restore Godot build cache | |
uses: ./godot-cpp/.github/actions/godot-cache-restore | |
with: | |
cache-name: ${{ matrix.cache-name }}-${{ matrix.target }} | |
continue-on-error: true | |
# Use python 3.x release (works cross platform; best to keep self contained in it's own step) | |
- name: Set up Python 3.x | |
uses: actions/setup-python@v5 | |
with: | |
# Semantic version range syntax or exact version of a Python version | |
python-version: '3.x' | |
# Optional - x64 or x86 architecture, defaults to x64 | |
architecture: 'x64' | |
- name: Android dependencies | |
if: ${{ matrix.platform == 'android' }} | |
uses: nttld/setup-ndk@v1 | |
with: | |
ndk-version: r23c | |
link-to-sdk: true | |
- name: Web dependencies | |
if: ${{ matrix.platform == 'web' }} | |
uses: mymindstorm/setup-emsdk@v14 | |
with: | |
version: ${{ env.EM_VERSION }} | |
actions-cache-folder: ${{ env.EM_CACHE_FOLDER }}-${{ matrix.target }} | |
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build. | |
- name: Configuring Python packages | |
run: | | |
python -c "import sys; print(sys.version)" | |
python -m pip install scons ${{ matrix.additional-python-packages }} | |
python --version | |
scons --version | |
- name: Windows Compilation | |
if: runner.os == 'Windows' | |
run: | | |
if(-Not (Test-Path -Path ${{ env.PROJECT_FOLDER }}\${{ env.TARGET_PATH }})) | |
{ | |
mkdir ${{ env.PROJECT_FOLDER }}\${{ env.TARGET_PATH }} | |
} | |
cd ${{ env.PROJECT_FOLDER }} | |
scons platform=windows target=${{ matrix.target }} target_path=${{ env.TARGET_PATH }} target_name=${{ env.TARGET_NAME }} -j6 ${{ matrix.flags }} | |
- name: iOS Compilation | |
if: matrix.platform == 'ios' | |
run: | | |
mkdir -v -p ${{ env.PROJECT_FOLDER }}/${{ env.TARGET_PATH }} | |
cd ${{ env.PROJECT_FOLDER }} | |
scons arch=universal ios_simulator=yes platform=ios target=${{ matrix.target }} target_path=${{ env.TARGET_PATH }} target_name=${{ env.TARGET_NAME }} -j6 | |
scons arch=arm64 ios_simulator=no platform=ios target=${{ matrix.target }} target_path=${{ env.TARGET_PATH }} target_name=${{ env.TARGET_NAME }} -j6 | |
xcodebuild -create-xcframework -library ${{ env.TARGET_PATH }}/${{ env.TARGET_NAME }}.ios.${{ matrix.target }}.a -library ${{ env.TARGET_PATH }}/${{ env.TARGET_NAME }}.ios.${{ matrix.target }}.simulator.a -output ${{ env.TARGET_PATH }}/${{ env.TARGET_NAME }}.ios.${{ matrix.target }}.xcframework | |
xcodebuild -create-xcframework -library godot-cpp/bin/libgodot-cpp.ios.${{ matrix.target }}.arm64.a -library godot-cpp/bin/libgodot-cpp.ios.${{ matrix.target }}.universal.simulator.a -output ${{ env.TARGET_PATH }}/libgodot-cpp.ios.${{ matrix.target }}.xcframework | |
- name: Not Windows or iOS Compilation | |
if: runner.os != 'Windows' && matrix.platform != 'ios' | |
run: | | |
mkdir -v -p ${{ env.PROJECT_FOLDER }}/${{ env.TARGET_PATH }} | |
cd ${{ env.PROJECT_FOLDER }} | |
scons platform=${{ matrix.platform }} target=${{ matrix.target }} target_path=${{ env.TARGET_PATH }} target_name=${{ env.TARGET_NAME }} -j6 ${{ matrix.flags }} | |
- name: Save Godot build cache | |
uses: ./godot-cpp/.github/actions/godot-cache-save | |
with: | |
cache-name: ${{ matrix.cache-name }}-${{ matrix.target }} | |
continue-on-error: true | |
- name: Upload Artifact | |
env: | |
ARTIFACT_FOLDER: ${{ env.PROJECT_FOLDER }}/${{ env.TARGET_PATH }} | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ matrix.cache-name }}-${{ matrix.target }} | |
path: ${{ env.ARTIFACT_FOLDER }}*.${{ matrix.artifact-extension }} | |
if-no-files-found: error | |
release: | |
name: Release | |
runs-on: "ubuntu-20.04" | |
needs: [ build ] | |
if: github.event_name == 'push' && contains(github.ref, 'refs/tags/') | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
lfs: true | |
submodules: recursive | |
- name: Download Artifacts | |
id: download | |
uses: actions/download-artifact@v4 | |
with: | |
path: artifacts | |
- name: Copy Artifacts to bin/-folder | |
run: | | |
mkdir -v -p ${{ env.PROJECT_FOLDER }}/${{ env.TARGET_PATH }} | |
cd ${{ env.PROJECT_FOLDER }} | |
cp -r ${{steps.download.outputs.download-path}}/**/* ${{ env.TARGET_PATH }} | |
zip -r demo.zip demo/ | |
cd ${{ env.TARGET_PATH }}/.. | |
zip -r bin.zip bin/ | |
- name: Create Release | |
uses: softprops/action-gh-release@v1 | |
with: | |
body_path: ${{ env.PROJECT_FOLDER }}/.github/workflows/release_template.md | |
files: | | |
${{ env.PROJECT_FOLDER }}/demo.zip | |
${{ env.PROJECT_FOLDER }}/${{ env.TARGET_PATH }}/../bin.zip | |
draft: true | |
prerelease: true |