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Fix Android build by downgrading to NDK version 25 #109

Fix Android build by downgrading to NDK version 25

Fix Android build by downgrading to NDK version 25 #109

name: 🌐 Javascript Builds
on:
push:
branches: [ godot-3.x ]
env:
PROJECT_FOLDER: .
TARGET_PATH: demo/addons/godot-sqlite/bin/javascript/
TARGET_NAME: libgdsqlite
TARGET: release
EMSDK_VERSION: 3.1.14
GODOT_VERSION: 3.5.1
EXPORT_NAME: demo/
jobs:
javascript-compilation:
name: Javascript Compilation
runs-on: "ubuntu-22.04"
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
submodules: recursive
# Use python 3.x release (works cross platform)
- name: Set up Python 3.x
uses: actions/setup-python@v5
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
- name: Cloning emsdk
uses: actions/checkout@v3
with:
repository: emscripten-core/emsdk
path: emsdk
# Install emsdk as discussed here:
# https://emscripten.org/docs/getting_started/downloads.html
- name: Compilation
run: |
cd emsdk
git pull
./emsdk install ${{env.EMSDK_VERSION}}
./emsdk activate ${{env.EMSDK_VERSION}}
source ./emsdk_env.sh
cd ..
mkdir -v -p ${{env.PROJECT_FOLDER}}/${{env.TARGET_PATH}}
cd ${{env.PROJECT_FOLDER}}
cd godot-cpp
scons platform=javascript bits=64 target=${{env.TARGET}} generate_bindings=yes -j4
cd ..
scons platform=javascript target=${{env.TARGET}} target_path=${{env.TARGET_PATH}} target_name=${{env.TARGET_NAME}}
- name: Upload Artifact
uses: actions/upload-artifact@v3
with:
name: javascript
path: ${{env.PROJECT_FOLDER}}/${{env.TARGET_PATH}}
javascript-deploy:
name: Javascript Deploy
runs-on: ubuntu-latest
needs: [javascript-compilation]
container:
image: barichello/godot-ci:3.5.1 # Ideally this would be ${GODOT_VERSION}, but Github Actions doesn't allow this! :(
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Download Artefacts
uses: actions/download-artifact@v3
- name: Copy Libraries to Project Folder
run: |
mkdir -v -p ${{env.PROJECT_FOLDER}}/${{env.TARGET_PATH}}
cp javascript/${{env.TARGET_NAME}}.wasm ${{env.PROJECT_FOLDER}}/${{env.TARGET_PATH}}
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
- name: Web Build
run: |
mkdir -v -p build/web
cd $EXPORT_NAME
godot -v --export "HTML5" ../build/web/index.html
- name: Upload Artifact
uses: actions/upload-artifact@v3
with:
name: web
path: build/web
# Installing rsync is needed in order to deploy to GitHub Pages. Without it, the build will fail.
- name: Install rsync πŸ“š
run: |
apt-get update && apt-get install -y rsync
- name: Deploy to GitHub Pages πŸš€
uses: JamesIves/github-pages-deploy-action@releases/v4
with:
BRANCH: gh-pages # The branch the action should deploy to.
FOLDER: build/web # The folder the action should deploy.