- Compilable for macOS and iOS
- Objective-C support
- swift package
- GLTF swift extension with wrapper for JSONDecoder
- Tests
- Convert SceneKit to GLTF
- JSON
- Binary (.glb)
- Points
- Lines
- Line Loop
- Line Strip
- Triangles
- Triangle Strip
- Triangle Fan
- Transform animations
- Linear interpolation
- Morph animation
- Skin and joint animation
- KHR_draco_mesh_compression - Draco (supported draft version, need rework. temporary disabled)
- 3D4M_compressed_texture - Draft of unofficial extension.
Example:
import glTFSceneKit
let directory = "..." // path to folder where is gltf file located
let decoder = JSONDecoder()
let glTF = try? decoder.decode(GLTF.self, from: jsonData)
if let converter = GLTFConverter(glTF: glTF) {
let scene = converter.convert(to: view.scene!, geometryCompletionHandler: {
// Geometries are loaded and textures are may still in loading process.
}) { (error) in
// Fully converted to SceneKit
// TODO: handle error.
}
}