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Releases: sakrist/glTFSceneKit

0.0.10: fixed conversion progress for multithreading;

18 Jul 14:28
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construct nodes tree upfront to fix deadlock issue;

0.0.9

16 Jul 10:03
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optional hidden

0.0.8

12 Jul 14:39
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add comments; fix typo; fix loading completion

0.0.7

02 Jul 12:54
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use single queue for downloading images

0.0.6

11 Jun 12:53
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utilize os_log

0.0.5

18 May 14:45
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update draco with bitcode

0.0.4

18 May 14:31
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fix os to build for

Fix paths

16 May 11:51
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0.0.3

fix path

Much more solid code.

04 May 09:00
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  • split on extensions;
  • multithreading for geometry and material loading;
  • Draco (draft);
  • texture manager;
  • custom compressed textures;
  • better memory management;
  • support for multiple glTF converts at one time.