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Fragmentarium is an open source, cross-platform IDE by Mikael Hvidtfeldt Christensen for exploring pixel based graphics on the GPU. It is inspired by Adobe's Pixel Bender, but uses GLSL, and is created specifically with fractals and generative systems in mind."
Features:
- Multi-tabbed IDE, with GLSL syntax highlighting
- User widgets to manipulate parameter settings.
- Different 'mouse to GLSL' mapping schemes
- Modular GLSL programming - include other fragments
- Includes simple raytracer for distance estimated systems
- Many examples including Mandelbulb, Mandelbox, Kaleidoscopic IFS, and Julia Quaternion.
Notice: some fragment (GLSL) shaders are copyright by other authors, and may carry other licenses. Please check the fragment file header before redistributing.
Please read the FAQ, before asking questions. Fragmentarium FAQ by Mikael Hvidtfeldt Christensen December 30, 2011
For examples of images take a look at the FF Fragmentarium galleries. FractalForums.org and FractalForums.com
More information can be found at: FractalForums.com -> Fragmentarium and FractalForums.org -> Fragmentarium