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Entities
3add edited this page Jan 12, 2026
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Packet Entities are player-specific entities - only a list of players can see the entity
You can create a packet entity using the following builder: create new packet %type% entity at %location% for %viewers%
All these are functionally the same:
command a:
trigger:
create new fake player entity at player for all players:
set fake skin of the fake entity to player's skin
command b:
trigger:
create new fake player entity at player for all players and store it in {_e}
set fake skin of {_e} to player's skin
command c:
trigger:
create new fake player entity and store it in {_e}
add all players to fake entity viewers of {_e}
spawn fake entity {_e} at player
set fake skin of {_e} to player's skinYou may store these entities in variables or you can reference them by their UUID or entity ID:
command spawnfakeplayer:
trigger:
create new fake player entity at player for all players:
set fake skin of the fake entity to player's skin
add the fake entity uuid of the fake entity to {-uuid::*}
add the fake entity id of the fake entity to {-id::*}
command lookup <text>:
trigger:
loop {-uuid::*}:
if {-uuid::*} contains arg-1 parsed as uuid:
send "Found %fake entity with uuid loop-value%"
loop {-id::*}:
if {-id::*} contains arg-1 parsed as integer:
send "Found %fake entity with id loop-value%"The guide was written by 3add and AmazinAxel