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snooper fix
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4sval committed Sep 18, 2022
1 parent cd73bdd commit 9196a96
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion CUE4Parse
Submodule CUE4Parse updated 51 files
+6 −6 CUE4Parse/FN/Assets/Exports/ULevelSaveRecord.cs
+6 −5 CUE4Parse/UE4/AssetRegistry/FAssetRegistryState.cs
+9 −5 CUE4Parse/UE4/AssetRegistry/Objects/FAssetData.cs
+5 −5 CUE4Parse/UE4/AssetRegistry/Objects/FAssetPackageData.cs
+4 −4 CUE4Parse/UE4/AssetRegistry/Objects/FAssetRegistryExportPath.cs
+21 −0 CUE4Parse/UE4/AssetRegistry/Objects/FAssetRegistryHeader.cs
+3 −3 CUE4Parse/UE4/AssetRegistry/Objects/FAssetRegistryReader.cs
+2 −0 CUE4Parse/UE4/AssetRegistry/Objects/FAssetRegistryVersion.cs
+2 −2 CUE4Parse/UE4/AssetRegistry/Objects/FDependsNode.cs
+5 −5 CUE4Parse/UE4/AssetRegistry/Objects/FNameTableArchiveReader.cs
+2 −2 CUE4Parse/UE4/AssetRegistry/Objects/FNumberlessExportPath.cs
+4 −4 CUE4Parse/UE4/AssetRegistry/Readers/FAssetRegistryArchive.cs
+4 −4 CUE4Parse/UE4/Assets/Exports/Animation/FReferencePose.cs
+1 −1 CUE4Parse/UE4/Assets/Exports/Animation/FReferenceSkeleton.cs
+1 −1 CUE4Parse/UE4/Assets/Exports/BuildData/UMapBuildDataRegistry.cs
+3 −3 CUE4Parse/UE4/Assets/Exports/Component/StaticMesh/FStaticMeshComponentLODInfo.cs
+2 −2 CUE4Parse/UE4/Assets/Exports/SkeletalMesh/FMeshToMeshVertData.cs
+2 −2 CUE4Parse/UE4/Assets/Exports/SkeletalMesh/FSkelMeshChunk.cs
+2 −2 CUE4Parse/UE4/Assets/Exports/SkeletalMesh/FSkelMeshSection.cs
+2 −2 CUE4Parse/UE4/Assets/Exports/SkeletalMesh/FSkelMeshVertexBase.cs
+3 −3 CUE4Parse/UE4/Assets/Exports/SkeletalMesh/FSkeletalMeshVertexBuffer.cs
+4 −11 CUE4Parse/UE4/Assets/Exports/SkeletalMesh/FSoftVertex.cs
+1 −1 CUE4Parse/UE4/Assets/Exports/SkeletalMesh/USkeletalMesh.cs
+15 −4 CUE4Parse/UE4/Assets/Exports/StaticMesh/DistanceFieldAtlas.cs
+3 −3 CUE4Parse/UE4/Assets/Exports/StaticMesh/FStaticMeshRenderData.cs
+3 −1 CUE4Parse/UE4/Assets/Exports/StaticMesh/FStaticMeshSection.cs
+15 −9 CUE4Parse/UE4/Assets/Exports/StaticMesh/MeshCardRepresentation.cs
+5 −3 CUE4Parse/UE4/Assets/Exports/StaticMesh/NaniteResources.cs
+1 −1 CUE4Parse/UE4/Assets/Exports/StaticMesh/UStaticMesh.cs
+14 −14 CUE4Parse/UE4/Assets/Objects/UScriptStruct.cs
+10 −1 CUE4Parse/UE4/Objects/Core/Math/FBox.cs
+11 −3 CUE4Parse/UE4/Objects/Core/Math/FBox2D.cs
+20 −4 CUE4Parse/UE4/Objects/Core/Math/FBoxSphereBounds.cs
+18 −0 CUE4Parse/UE4/Objects/Core/Math/FPlane.cs
+45 −11 CUE4Parse/UE4/Objects/Core/Math/FQuat.cs
+20 −3 CUE4Parse/UE4/Objects/Core/Math/FRotator.cs
+16 −3 CUE4Parse/UE4/Objects/Core/Math/FSphere.cs
+16 −9 CUE4Parse/UE4/Objects/Core/Math/FTransform.cs
+37 −18 CUE4Parse/UE4/Objects/Core/Math/FVector.cs
+23 −2 CUE4Parse/UE4/Objects/Core/Math/FVector2D.cs
+23 −2 CUE4Parse/UE4/Objects/Core/Math/FVector4.cs
+39 −16 CUE4Parse/UE4/Objects/Core/Math/Matrix.cs
+37 −0 CUE4Parse/UE4/Objects/Engine/MaterialExpression.cs
+3 −3 CUE4Parse/UE4/Objects/Engine/ULevel.cs
+2 −2 CUE4Parse/UE4/Objects/Engine/UModel.cs
+2 −1 CUE4Parse/UE4/Objects/UObject/FField.cs
+13 −15 CUE4Parse/UE4/Objects/UObject/FSoftObjectPath.cs
+8 −3 CUE4Parse/UE4/Objects/UObject/FTopLevelAssetPath.cs
+3 −1 CUE4Parse/UE4/Objects/UObject/UnrealType.cs
+3 −1 CUE4Parse/UE4/Versions/EGame.cs
+2 −0 CUE4Parse/UE4/Versions/ObjectVersion.cs
2 changes: 1 addition & 1 deletion FModel/Settings/UserSettings.cs
Original file line number Diff line number Diff line change
Expand Up @@ -294,7 +294,7 @@ public IDictionary<FGame, string> Presets
private IDictionary<FGame, EGame> _overridedGame = new Dictionary<FGame, EGame>
{
{FGame.Unknown, EGame.GAME_UE4_LATEST},
{FGame.FortniteGame, EGame.GAME_UE5_LATEST},
{FGame.FortniteGame, EGame.GAME_UE5_1},
{FGame.ShooterGame, EGame.GAME_Valorant},
{FGame.DeadByDaylight, EGame.GAME_UE4_LATEST},
{FGame.OakGame, EGame.GAME_Borderlands3},
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