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4sval committed Nov 1, 2022
1 parent db384fb commit 9dc5535
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Showing 11 changed files with 19 additions and 9 deletions.
3 changes: 3 additions & 0 deletions .gitmodules
Original file line number Diff line number Diff line change
@@ -1,3 +1,6 @@
[submodule "CUE4Parse"]
path = CUE4Parse
url = https://github.com/FabianFG/CUE4Parse
[submodule "EpicManifestParser"]
path = EpicManifestParser
url = https://github.com/FModel/EpicManifestParser
2 changes: 1 addition & 1 deletion CUE4Parse
Submodule CUE4Parse updated 59 files
+1 −0 CUE4Parse-Conversion/Constants.cs
+2 −0 CUE4Parse-Conversion/IExporter.cs
+13 −0 CUE4Parse-Conversion/Meshes/ESocketFormat.cs
+20 −10 CUE4Parse-Conversion/Meshes/MeshConverter.cs
+69 −3 CUE4Parse-Conversion/Meshes/MeshExporter.cs
+33 −0 CUE4Parse-Conversion/Meshes/PSK/VSocket.cs
+13 −7 CUE4Parse.Example/Program.cs
+1 −0 CUE4Parse/CUE4Parse.csproj
+1 −1 CUE4Parse/FileProvider/AbstractFileProvider.cs
+49 −0 CUE4Parse/GameTypes/FF7/Assets/Exports/UEndTextResource.cs
+53 −0 CUE4Parse/GameTypes/FF7/Objects/FEndTextResourceStrings.cs
+1 −1 CUE4Parse/GameTypes/FN/Assets/Exports/CommonUI/UCommonGenericInputActionDataTable.cs
+1 −1 CUE4Parse/GameTypes/FN/Assets/Exports/Engine/UFortHomebaseNodeGameplayEffectDataTable.cs
+1 −1 CUE4Parse/GameTypes/FN/Assets/Exports/Sound/FortniteSoundCueTypes.cs
+1 −1 CUE4Parse/GameTypes/FN/Assets/Exports/Sound/FortniteSoundNodeTypes.cs
+18 −66 CUE4Parse/GameTypes/FN/Assets/Exports/ULevelSaveRecord.cs
+4 −4 CUE4Parse/GameTypes/FN/Enums/EFortRarity.cs
+2 −2 CUE4Parse/GameTypes/FN/Objects/FConnectivityCube.cs
+1 −1 CUE4Parse/GameTypes/FN/Objects/MediaAssets/UFortStreamMediaSource.cs
+1 −1 CUE4Parse/GameTypes/TSW/Objects/FDistanceQuantity.cs
+1 −1 CUE4Parse/GameTypes/TSW/Objects/FMassQuantity.cs
+1 −1 CUE4Parse/GameTypes/TSW/Objects/FSpeedQuantity.cs
+2 −2 CUE4Parse/MappingsProvider/MappingsSchema.cs
+36 −0 CUE4Parse/MappingsProvider/Usmap/EPropertyType.cs
+12 −0 CUE4Parse/MappingsProvider/Usmap/EUsmapCompressionMethod.cs
+14 −0 CUE4Parse/MappingsProvider/Usmap/EUsmapVersion.cs
+61 −0 CUE4Parse/MappingsProvider/Usmap/FUsmapReader.cs
+31 −0 CUE4Parse/MappingsProvider/Usmap/UsmapArchiveExtensions.cs
+132 −0 CUE4Parse/MappingsProvider/Usmap/UsmapParser.cs
+69 −0 CUE4Parse/MappingsProvider/Usmap/UsmapProperties.cs
+7 −233 CUE4Parse/MappingsProvider/UsmapTypeMappingsProvider.cs
+4 −1 CUE4Parse/UE4/Assets/Exports/Animation/USkeleton.cs
+1 −1 CUE4Parse/UE4/Assets/Exports/Component/StaticMesh/FInstancedStaticMeshInstanceData.cs
+186 −0 CUE4Parse/UE4/Assets/Exports/Material/CMaterialParams2.cs
+40 −0 CUE4Parse/UE4/Assets/Exports/Material/UMaterial.cs
+32 −0 CUE4Parse/UE4/Assets/Exports/Material/UMaterialInstanceConstant.cs
+30 −2 CUE4Parse/UE4/Assets/Exports/Material/UMaterialInterface.cs
+2 −1 CUE4Parse/UE4/Assets/Exports/Material/UUnrealMaterial.cs
+9 −0 CUE4Parse/UE4/Assets/Exports/SkeletalMesh/FStaticLODModel.cs
+18 −3 CUE4Parse/UE4/Assets/Exports/SkeletalMesh/USkeletalMesh.cs
+28 −0 CUE4Parse/UE4/Assets/Exports/SkeletalMesh/USkeletalMeshSocket.cs
+1 −1 CUE4Parse/UE4/Assets/Exports/StaticMesh/FStaticMeshSection.cs
+4 −1 CUE4Parse/UE4/Assets/Exports/StaticMesh/NaniteResources.cs
+12 −15 CUE4Parse/UE4/Assets/Exports/StaticMesh/UStaticMesh.cs
+2 −2 CUE4Parse/UE4/Assets/Exports/Texture/FTexturePlatformData.cs
+5 −1 CUE4Parse/UE4/Assets/Exports/Texture/UMediaTexture.cs
+8 −2 CUE4Parse/UE4/Assets/Exports/Texture/UTexture2D.cs
+4 −0 CUE4Parse/UE4/Assets/Exports/Texture/UTextureRenderTarget.cs
+1 −1 CUE4Parse/UE4/Assets/Objects/Properties/FPropertyTagType.cs
+2 −1 CUE4Parse/UE4/Assets/Objects/Properties/SoftObjectProperty.cs
+2 −2 CUE4Parse/UE4/Assets/Objects/UScriptStruct.cs
+4 −0 CUE4Parse/UE4/Assets/Package.cs
+76 −0 CUE4Parse/UE4/Assets/Readers/FObjectAndNameAsStringProxyArchive.cs
+1 −1 CUE4Parse/UE4/Objects/Core/Math/FQuat.cs
+3 −3 CUE4Parse/UE4/Objects/Core/Math/FRotator.cs
+42 −9 CUE4Parse/UE4/Pak/Objects/FPakInfo.cs
+1 −1 CUE4Parse/UE4/Pak/PakFileReader.cs
+2 −1 CUE4Parse/UE4/Versions/EGame.cs
+2 −2 README.md
1 change: 1 addition & 0 deletions EpicManifestParser
Submodule EpicManifestParser added at 0c633f
2 changes: 1 addition & 1 deletion FModel/Creator/Bases/FN/BaseCommunity.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
using CUE4Parse.FN.Enums;
using CUE4Parse.GameTypes.FN.Enums;
using CUE4Parse.UE4.Assets.Exports;
using CUE4Parse.UE4.Objects.GameplayTags;
using CUE4Parse.UE4.Objects.UObject;
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2 changes: 1 addition & 1 deletion FModel/Creator/Bases/FN/BaseIcon.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,6 @@
using System.Collections.Generic;
using System.Linq;
using System.Windows;
using CUE4Parse.FN.Enums;
using CUE4Parse.UE4.Assets.Exports;
using CUE4Parse.UE4.Assets.Exports.Engine;
using CUE4Parse.UE4.Assets.Exports.Material;
Expand All @@ -13,6 +12,7 @@
using CUE4Parse.UE4.Objects.GameplayTags;
using CUE4Parse.UE4.Objects.UObject;
using CUE4Parse_Conversion.Textures;
using CUE4Parse.GameTypes.FN.Enums;
using FModel.Settings;
using SkiaSharp;

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2 changes: 1 addition & 1 deletion FModel/Creator/Bases/FN/BaseIconStats.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using CUE4Parse.FN.Enums;
using CUE4Parse.GameTypes.FN.Enums;
using CUE4Parse.UE4.Assets.Exports;
using CUE4Parse.UE4.Assets.Exports.Engine;
using CUE4Parse.UE4.Assets.Objects;
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2 changes: 1 addition & 1 deletion FModel/FModel.csproj
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Expand Up @@ -111,7 +111,6 @@
<PackageReference Include="AvalonEdit" Version="6.1.3.50" />
<PackageReference Include="CSCore" Version="1.2.1.2" />
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
<PackageReference Include="EpicManifestParser" Version="1.2.70-temp" />
<PackageReference Include="HelixToolkit.SharpDX.Core.Wpf" Version="2.21.0" />
<PackageReference Include="K4os.Compression.LZ4.Streams" Version="1.2.16" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
Expand All @@ -128,6 +127,7 @@
<ItemGroup>
<ProjectReference Include="..\CUE4Parse\CUE4Parse-Conversion\CUE4Parse-Conversion.csproj" />
<ProjectReference Include="..\CUE4Parse\CUE4Parse\CUE4Parse.csproj" />
<ProjectReference Include="..\EpicManifestParser\src\EpicManifestParser\EpicManifestParser.csproj" />
</ItemGroup>

<ItemGroup>
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6 changes: 6 additions & 0 deletions FModel/FModel.sln
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Expand Up @@ -9,6 +9,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CUE4Parse", "..\CUE4Parse\C
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CUE4Parse-Conversion", "..\CUE4Parse\CUE4Parse-Conversion\CUE4Parse-Conversion.csproj", "{D0E1E8F7-F56D-469A-8E24-C2439B9FFD83}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicManifestParser", "..\EpicManifestParser\src\EpicManifestParser\EpicManifestParser.csproj", "{D4958A8B-815B-421D-A988-2A4E8E2B582D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Expand All @@ -27,6 +29,10 @@ Global
{D0E1E8F7-F56D-469A-8E24-C2439B9FFD83}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D0E1E8F7-F56D-469A-8E24-C2439B9FFD83}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D0E1E8F7-F56D-469A-8E24-C2439B9FFD83}.Release|Any CPU.Build.0 = Release|Any CPU
{D4958A8B-815B-421D-A988-2A4E8E2B582D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D4958A8B-815B-421D-A988-2A4E8E2B582D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D4958A8B-815B-421D-A988-2A4E8E2B582D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D4958A8B-815B-421D-A988-2A4E8E2B582D}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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4 changes: 2 additions & 2 deletions FModel/Settings/UserSettings.cs
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ public static bool IsEndpointValid(FGame game, EEndpointType type, out FEndpoint
return false;

endpoint = endpoints[(int) type];
return endpoint.IsValid;
return endpoint.Overwrite || endpoint.IsValid;
}

private bool _showChangelog = true;
Expand Down Expand Up @@ -140,7 +140,7 @@ public bool IsLoggerExpanded
set => SetProperty(ref _isLoggerExpanded, value);
}

private GridLength _avalonImageSize = GridLength.Auto;
private GridLength _avalonImageSize = new (200);
public GridLength AvalonImageSize
{
get => _avalonImageSize;
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2 changes: 1 addition & 1 deletion FModel/ViewModels/CUE4ParseViewModel.cs
Original file line number Diff line number Diff line change
Expand Up @@ -334,7 +334,7 @@ await _threadWorkerView.Begin(cancellationToken =>
FLogger.AppendInformation();
FLogger.AppendText($"Mappings pulled from '{endpoint.FilePath.SubstringAfterLast("\\")}'", Constants.WHITE, true);
}
else
else if (endpoint.IsValid)
{
var mappingsFolder = Path.Combine(UserSettings.Default.OutputDirectory, ".data");
var mappings = _apiEndpointView.DynamicApi.GetMappings(cancellationToken, endpoint.Url, endpoint.Path);
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2 changes: 1 addition & 1 deletion FModel/ViewModels/ModelViewerViewModel.cs
Original file line number Diff line number Diff line change
Expand Up @@ -315,7 +315,7 @@ public bool TryOverwriteMaterial(UMaterialInstance materialInstance)
st.Materials[SelectedModel.SelectedGeometry.MaterialIndex] = obj;
break;
case USkeletalMesh sk:
sk.Materials[SelectedModel.SelectedGeometry.MaterialIndex].Material = obj;
sk.SkeletalMaterials[SelectedModel.SelectedGeometry.MaterialIndex].Material = obj;
break;
case UMaterialInstance:
SelectedModel.SwapExport(materialInstance);
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