FModel 4.4.4
Patch-0 Update
Just in time for the spooky season 🎃
A new update has just been released, that introduces support for many new games, resolves bugs, and brings a more efficient method for managing in-app updates.
Newly added
- Separate update modes are no longer a thing, and you're all treated as part of the (old) QA Testing mode. That means your bug reports and/or contributions (if merged) will immediately benefit the entire community. As of today, FModel builds will all be synced with the
dev
branch on GitHub, and so, as soon as a new commit is published, a window will appear allowing you to upgrade or roll back to any version you wish. You can also defer updates for 3 days, until the next week/month, or indefinitely and only update when you want to, via the Help > Releases menu. - Morph targets (shape keys) in UE5 games can be previewed/exported
- UE versions selectors are now searchable to make custom versions easier to find
- Backups are now versioned. Support for unversioned backups will be removed in 1 year
- Sprites preview support
- Z-Layered texture support
- JPEG + TGA (no preview) texture support
Bug Fixes and Improvements
- Resetting when an error occurs properly clears all settings
- Bind pose stripping algorithm
- Array indexed properties in the JSON are now written with their index to avoid name duplicates
- UEFormat models will now export with their textures
- many more
Supported New Games
- The First Descendant
- Game for Peace
- Mortal Kombat 1
- Infinity Nikki
- Wild Assault
- Vision of Mana
- Marvel Rivals
- Delta Force
- Monster Jam™ Showdown
- Rennsport
- Funko Fusion
- Tony Hawk's™ Pro Skater™ 1 + 2
- many more