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ACE 3.11.0 issue on new campaign #60

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StefArma opened this issue Oct 24, 2017 · 5 comments
Closed

ACE 3.11.0 issue on new campaign #60

StefArma opened this issue Oct 24, 2017 · 5 comments

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@StefArma
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After this ACE update of today, starting a new mission cause no ACE items into the Arsenal.

@StefArma
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This is the only intel i have
acemod/ACE3#5502

@IrLED
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IrLED commented Oct 25, 2017

I was testing the issue locally, and Arsenal worked ok for me. Along the way the pull-request was created to enhance ace detection (proper ace way) #63
DS and client were using ACE ver. 3.11.0.26
From debug console local execute systemchat format["ACE version: %1", [] call ace_common_fnc_getVersion];
for server execute diag_log format["ACE version: %1", [] call ace_common_fnc_getVersion]; and check rpt

@mnarijnm
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copy/paste from other issue page:

The ACE_items are on the wrong position because since ACE changed from mine detecting system > CBA_miscItem (for good reasons). But because of that the initializing of the arsenal is partly fucked. We need to figure out how the arsenal recognize the ACE items again and put them into the misc item section. This is the mainreason why the ACE items are not showing up when you start a new campaign. I think because we need to call the items on a different way. My guess would be that the trouble is in the: fn_detectACE.sqf

@IrLED
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IrLED commented Oct 25, 2017

my bad, i missed the part about starting a new campaign. Now i see the effect.

@IrLED
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IrLED commented Oct 25, 2017

See #64 (comment)

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