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Correct rounding error in number of pixel computation and grid drawing #259

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33 changes: 17 additions & 16 deletions examples/grid_border.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -23,14 +23,15 @@ int main()
#endif

// Create a grid to show in the scene
constexpr unsigned int Nside = 10;
constexpr unsigned int N_pix_w = 25;
constexpr unsigned int N_pix_h = 8;
constexpr morph::vec<float, 2> grid_spacing = {0.2f, 0.2f};

// The simplest declaration of Grid is:
// morph::Grid g(size_t n_x, size_t n_y);
// grid_spacing, grid_zero, use of memory, wrapping and ordering are all possible arguments to
// the constructor.
morph::Grid grid(Nside, Nside, grid_spacing);
morph::Grid<unsigned int, float> grid(N_pix_w, N_pix_h, grid_spacing);

std::cout << "Number of pixels in grid:" << grid.n << std::endl;

Expand All @@ -41,9 +42,9 @@ int main()
data[ri][0] = static_cast<double>(std::rand()) / RAND_MAX ; // Range 0->1
}

float step = 0.6f;
float step = 0.64f;
// Add a GridVisual to display the Grid within the morph::Visual scene
morph::vec<float, 3> offset = { -step * grid.width(), step * grid.width(), 0.0f };
morph::vec<float, 3> offset = { -step * grid.width(), step * grid.height(), 0.0f };

// 1) visualizing vector with GridVisMode = RectInterp
auto gv = std::make_unique<morph::GridVisual<float>>(&grid, offset);
Expand All @@ -56,7 +57,7 @@ int main()
v.addVisualModel (gv);

// 2) same as 1 with zScale set to 0
offset = { step * grid.width(), step * grid.width(), 0.0f };
offset = { step * grid.width(), step * grid.height(), 0.0f };
gv = std::make_unique<morph::GridVisual<float>>(&grid, offset);
v.bindmodel (gv);
gv->gridVisMode = morph::GridVisMode::RectInterp;
Expand All @@ -68,7 +69,7 @@ int main()
v.addVisualModel (gv);

// 3) same as 2 with border ON and border colour set to cyan
offset = { 3 * step * grid.width(), step * grid.width(), 0.0f };
offset = { 3 * step * grid.width(), step * grid.height(), 0.0f };
gv = std::make_unique<morph::GridVisual<float>>(&grid, offset);
v.bindmodel (gv);
gv->gridVisMode = morph::GridVisMode::RectInterp;
Expand All @@ -83,7 +84,7 @@ int main()
v.addVisualModel (gv);

// 4) same as 2 with border ON and border colour set to cyan
offset = { 5 * step * grid.width(), step * grid.width(), 0.0f };
offset = { 5 * step * grid.width(), step * grid.height(), 0.0f };
gv = std::make_unique<morph::GridVisual<float>>(&grid, offset);
v.bindmodel (gv);
gv->gridVisMode = morph::GridVisMode::RectInterp;
Expand All @@ -97,7 +98,7 @@ int main()
v.addVisualModel (gv);

// 5) same as 2 + grid
offset = { step * grid.width(), -step * grid.width(), 0.0f };
offset = { step * grid.width(), -step * grid.height(), 0.0f };
gv = std::make_unique<morph::GridVisual<float>>(&grid, offset);
v.bindmodel (gv);
gv->gridVisMode = morph::GridVisMode::RectInterp;
Expand All @@ -112,7 +113,7 @@ int main()
v.addVisualModel (gv);

// 6) show both border and grid
offset = { 3 * step * grid.width(), -step * grid.width(), 0.0f };
offset = { 3 * step * grid.width(), -step * grid.height(), 0.0f };
gv = std::make_unique<morph::GridVisual<float>>(&grid, offset);
v.bindmodel (gv);
gv->gridVisMode = morph::GridVisMode::RectInterp;
Expand All @@ -130,7 +131,7 @@ int main()
v.addVisualModel (gv);

// 7) show how to use the selected pixel option
offset = { step * grid.width(), -3 * step * grid.width(), 0.0f };
offset = { step * grid.width(), -3 * step * grid.height(), 0.0f };
gv = std::make_unique<morph::GridVisual<float>>(&grid, offset);
v.bindmodel (gv);
gv->gridVisMode = morph::GridVisMode::RectInterp;
Expand All @@ -144,8 +145,8 @@ int main()
gv->selected_pix_indexes.push_back(0);
gv->selected_pix_indexes.push_back(9);
gv->selected_pix_indexes.push_back(10);
gv->selected_pix_indexes.push_back(45);
gv->selected_pix_indexes.push_back(46);
gv->selected_pix_indexes.push_back(124);
gv->selected_pix_indexes.push_back(125);
gv->selected_pix_indexes.push_back(49);
gv->selected_pix_indexes.push_back(90);
gv->selected_pix_indexes.push_back(99);
Expand All @@ -167,14 +168,14 @@ int main()
v.addVisualModel (gv);

// 8) show how to use the selected pixel option with grid
offset = { 3 * step * grid.width(), -3 * step * grid.width(), 0.0f };
offset = { 3 * step * grid.width(), -3 * step * grid.height(), 0.0f };
gv = std::make_unique<morph::GridVisual<float>>(&grid, offset);
v.bindmodel (gv);
gv->gridVisMode = morph::GridVisMode::RectInterp;
gv->setVectorData (&data);
gv->cm.setType (morph::ColourMapType::Twilight);
gv->zScale.setParams(0.0f, 0.0f);

gv->showgrid = true;
gv->grid_colour = morph::colour::red;
gv->grid_thickness = 0.2f;
Expand All @@ -185,8 +186,8 @@ int main()
gv->selected_pix_indexes.push_back(0);
gv->selected_pix_indexes.push_back(9);
gv->selected_pix_indexes.push_back(10);
gv->selected_pix_indexes.push_back(45);
gv->selected_pix_indexes.push_back(46);
gv->selected_pix_indexes.push_back(124);
gv->selected_pix_indexes.push_back(125);
gv->selected_pix_indexes.push_back(49);
gv->selected_pix_indexes.push_back(90);
gv->selected_pix_indexes.push_back(99);
Expand Down
8 changes: 4 additions & 4 deletions morph/GridVisual.h
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@ namespace morph {
float gridthick = this->grid_thickness_fixed ? this->grid_thickness_fixed : dx[0] * this->grid_thickness;
float bz = 0.01f;
// loop through each pixel
for (float left = cg_extents[0] - (dx[0]/2.0f); left < cg_extents[1] + (dx[0]/2.0f); left += dx[0]) {
for (float left = cg_extents[0] - (dx[0]/2.0f); left < cg_extents[1]; left += dx[0]) {
for (float bot = cg_extents[2] - (dx[1]/2.0f); bot < cg_extents[3] + (dx[1]/2.0f); bot += dx[1]) {
float right = left + dx[0];
float top = bot + dx[1];
Expand All @@ -90,7 +90,7 @@ namespace morph {
this->computeFlatLine(rb, lb, rt, lt, this->uz, this->grid_colour, gridthick);

// complete the last right border (from bottom right to top right)
if (right >= cg_extents[1] + (dx[0]/2.0f)) {
if (right >= cg_extents[1]) {
this->computeFlatLine(rt, rb, lt, lb, this->uz, this->grid_colour, gridthick);
}
// complete the last top border (from top left to top right)
Expand All @@ -108,9 +108,9 @@ namespace morph {
morph::vec<float, 4> cg_extents = this->grid->extents(); // {xmin, xmax, ymin, ymax}
morph::vec<float, 2> dx = this->grid->get_dx();
float gridthick = this->grid_thickness_fixed ? this->grid_thickness_fixed : dx[0] * this->grid_thickness;
float bz = 0.03f;
float bz = 0.05f;

unsigned int pix_width = static_cast<unsigned int>(std::round(cg_extents[1] - cg_extents[0] + dx[0])/dx[0]);
unsigned int pix_width = static_cast<unsigned int>(std::round((cg_extents[1] - cg_extents[0] + dx[0])/dx[0]));

// check if the size of selected_pix_border_colour is the same as the size of selected_pix_indexes
if (selected_pix_indexes.size()>selected_pix_border_colour.size()){
Expand Down
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