Releases: AE2-UEL/NAE2
Releases · AE2-UEL/NAE2
1.6.4
Full Changelog: 1.6.3...1.6.4
1.6.3
Full Changelog: 1.6.2...1.6.3
1.6.2
What's Changed
- Add ja_jp.lang by @tier940 in #40
- Use org.apache.commons.lang3.Pair instead of akka.japi.Pair by @Rongmario in #41
- Supplementary zh_cn translation by @mczph in #42
- Add ME Storage Exposer by @NotMyWing in #43
- Fix incorrect P2P interface judgment, fix #49. by @KasumiNova in #59
- Add the missing one rendering condition check. by @KasumiNova in #51
- Fix an issue that would cause the beam to become permanently rendered at world after the player switched worlds. by @KasumiNova in #60
New Contributors
- @tier940 made their first contribution in #40
- @Rongmario made their first contribution in #41
- @mczph made their first contribution in #42
- @KasumiNova made their first contribution in #59
Full Changelog: 1.6.1...1.6.2
1.6.1
Full Changelog: 1.6.0...1.6.1
1.6.0
What's Changed
- @ChromaPIE created zh_cn.lang in #25
- Added tiers of CPU coprocessors, CPU storage and storage cells
- More compatibility with AE2FC, particularly with packet mode
- ME Beam Formers now properly render outside the normal distance
New Contributors
- @ChromaPIE made their first contribution in #25
Full Changelog: 1.5.4...1.6.0
1.5.4
Full Changelog: 1.5.3...1.5.4
1.5.3
Full Changelog: 1.5.2...1.5.3
1.5.2
Full Changelog: 1.5.1...1.5.2
1.5.1
Full Changelog: 1.5.0...1.5.1
1.5.0
Full Changelog: 1.4.2...1.5.0