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Releases: AE2-UEL/NAE2

1.6.4

29 May 08:52
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Full Changelog: 1.6.3...1.6.4

1.6.3

28 May 12:12
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Full Changelog: 1.6.2...1.6.3

1.6.2

05 May 10:00
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What's Changed

  • Add ja_jp.lang by @tier940 in #40
  • Use org.apache.commons.lang3.Pair instead of akka.japi.Pair by @Rongmario in #41
  • Supplementary zh_cn translation by @mczph in #42
  • Add ME Storage Exposer by @NotMyWing in #43
  • Fix incorrect P2P interface judgment, fix #49. by @KasumiNova in #59
  • Add the missing one rendering condition check. by @KasumiNova in #51
  • Fix an issue that would cause the beam to become permanently rendered at world after the player switched worlds. by @KasumiNova in #60

New Contributors

Full Changelog: 1.6.1...1.6.2

1.6.1

13 Dec 22:33
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Full Changelog: 1.6.0...1.6.1

1.6.0

12 Dec 06:31
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What's Changed

  • @ChromaPIE created zh_cn.lang in #25
  • Added tiers of CPU coprocessors, CPU storage and storage cells
  • More compatibility with AE2FC, particularly with packet mode
  • ME Beam Formers now properly render outside the normal distance

New Contributors

Full Changelog: 1.5.4...1.6.0

1.5.4

20 Nov 12:57
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Full Changelog: 1.5.3...1.5.4

1.5.3

04 Nov 10:15
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1.5.2

26 Oct 01:37
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1.5.1

20 Oct 02:36
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1.5.0

19 Oct 15:35
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Full Changelog: 1.4.2...1.5.0