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A sound engine to use in unity games.

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GPL-3.0, Unknown licenses found

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AFewDragons/DragonSound

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DragonSound

An enhanced sound framework for unity games

Discord GitHub issues GitHub Wiki

Make sound profiles for your sounds and then use them anywhere.

DragonSound is based off of making sound profiles that wrap around one or more sounds and lets you play that instead of the base AudioClip and AudioSource.

Features

  • Sound profiles that match the unity audio source settings
  • Create profiles with multiple clips and choose sequential or random
  • No setup required. Just play a sound, tell it to play in 3d/2d or follow an object

Install

Unity Package Manager

To install this project using the Unity Package Manager, add the following via the Package

https://github.com/AFewDragons/DragonSound.git

You will need to have Git installed and available in your system's PATH.

Asset Folder

Simply copy/paste the source files into your assets folder.

How To Use

Play

using AFewDragons.DragonSound;

public class PlayerFootstep : MonoBehaviour
{
    [SerializeField]
    private SoundProfile soundProfile;

    public void Foostep() {
        SoundProfile.Play(transform.position);
    }
}

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Create issues for bugs or feature requests.

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A sound engine to use in unity games.

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License

GPL-3.0, Unknown licenses found

Licenses found

GPL-3.0
LICENSE
Unknown
LICENSE.meta

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