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Update Dice.pde #3

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137 changes: 112 additions & 25 deletions Dice.pde
Original file line number Diff line number Diff line change
@@ -1,29 +1,116 @@
void setup()
{
noLoop();
class Dice {

boolean side1;
boolean side2;
boolean side3;
boolean side4;
boolean side5;
boolean side6;
int myX, myY;
int diceRoll = 0;
Dice(int x, int y) {
side1 = false;
side2 = false;
side3 = false;
side4 = false;
side5 = false;
side6 = false;

myX = x;
myY = y;
}

void roll() {
if ( (int)( Math.random() *5) + 1 == 1 ) {
side1 = true;
}
else if ( (int)( Math.random() *6) + 1 == 2) {
side2 = true;
}
else if ( (int)( Math.random() *6) + 1 == 3) {
side3 = true;
}
else if ( (int)( Math.random() *6) + 1 == 4) {
side4 = true;
}
else if ( (int)( Math.random() *6) + 1 == 5) {
side5 = true;
}
else if ( (int)( Math.random() *6) + 1 == 6) {
side6 = true;
}
else {
side4 = true;
}
}
void show() {
fill(0, 0, 0);
rect(myX, myY, 50, 50);
fill(255, 255, 255);

if (side1 == true)
{
ellipse(myX+25, myY+25, 10, 10);
}
if (side2 == true)
{
ellipse(myX+25, myY+15, 10, 10);
ellipse(myX+25, myY+35, 10, 10);
}
if (side3 == true)
{
ellipse(myX+25, myY+25, 10, 10);
ellipse(myX+25, myY+15, 10, 10);
ellipse(myX+25, myY+35, 10, 10);
}
if (side4 == true)
{
ellipse(myX+10, myY+10, 10, 10);
ellipse(myX+40, myY+10, 10, 10);
ellipse(myX+10, myY+40, 10, 10);
ellipse(myX+40, myY+40, 10, 10);
}
if (side5 == true){
ellipse(myX+25, myY+25, 10, 10);
ellipse(myX+10, myY+10, 10, 10);
ellipse(myX+40, myY+10, 10, 10);
ellipse(myX+10, myY+40, 10, 10);
ellipse(myX+40, myY+40, 10, 10);
}
if (side6 == true)
{
ellipse(myX+35, myY+25, 10, 10);
ellipse(myX+35, myY+15, 10, 10);
ellipse(myX+35, myY+35, 10, 10);
ellipse(myX+15, myY+25, 10, 10);
ellipse(myX+15, myY+15, 10, 10);
ellipse(myX+15, myY+35, 10, 10);
}
}
}
void draw()
{
//your code here


Dice bob;

void setup() {
size(600, 600);
noLoop();
}
void mousePressed()
{
redraw();

void draw() {
//bob.show();

for (int i = 150; i < 400; i += 100)
for ( int j = 150; j < 400; j += 100) {
bob = new Dice(i, j);
bob.roll();
bob.show();
i++;
}
}
class Die //models one single dice cube
{
//variable declarations here

Die(int x, int y) //constructor
{
//variable initializations here
}
void roll()
{
//your code here
}
void show()
{
//your code here
}

void mousePressed() {
redraw();
}