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Update BinarySensorCard to use Mushroom Chips card with default configuration #160
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FYI: The third Chip, first column second row, is the result of a card option overriding the default. This is why it isn't green, though it is in an on state. Part of my config
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Firstly, thank you for your effort. I need some more context. card_options:
binary_sensor.beweging_keuken_beweging:
icon: null If the goal is to change the entire appearance of the card so it looks like a chip, then we need to redefine the binary sensor class indeed. @dipseth Please inform me about you actual goal. |
I was having a hard time distinguishing all the different binary sensors without the icon, and repeating the card_options entry for every single binary sensor was not practical for me. I usually would just use card mod, but that didn't seem to work here as there was no obvious way to adjust to style for all these entites dynamically. So I would my motivation was definitely the latter as I think the chips card makes it slot easier to see information I'm look for faster in the area views. |
Caution Do not commit any changes to this Pull Request until further notice. @AalianKhan What's your opinion in the appearance matter? (I think the chipscard is more ideal for scenes, as suggested at #164). If we agree on accepting the chipscard appearance, we must decide on changing the current appearance or to add the chipscard as an alternative appearance for binary sensors. |
Hey Dipseth, Thanks for your efforts! I think the best way forward is to add an option under the domain option where the user can define their card style for a set domain. That way the user has control over how any domain looks which may result in some creative dashboards that auto-generate which is one of my main goals with this project. |
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