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Add utility document to visualize geometric nodes #1155

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268 changes: 268 additions & 0 deletions resources/Materials/Utility/GeompropVis.mtlx
Original file line number Diff line number Diff line change
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<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709">

<!-- Default material -->
<oren_nayar_diffuse_bsdf name="N_default" type="BSDF" />
<surface name="S_default" type="surfaceshader">
<input name="bsdf" type="BSDF" nodename="N_default" />
</surface>
<surfacematerial name="M_default" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="S_default" />
</surfacematerial>

<!-- Helper graph to visualize directions -->
<nodedef name="ND_dir_to_bsdf" node="dir_to_bsdf">
<input name="in" type="vector3" value="0, 0, 0" />
<output name="out" type="BSDF" />
</nodedef>
<nodegraph name="NG_dir_to_bsdf" nodedef="ND_dir_to_bsdf">
<add name="N_add" type="vector3">
<input name="in1" type="vector3" interfacename="in" />
<input name="in2" type="float" value="1" />
</add>
<divide name="N_div" type="vector3">
<input name="in1" type="vector3" nodename="N_add" />
<input name="in2" type="float" value="2" />
</divide>
<convert name="N_conv" type="color3">
<input name="in" type="vector3" nodename="N_div" />
</convert>
<oren_nayar_diffuse_bsdf name="N_bsdf" type="BSDF">
<input name="color" type="color3" nodename="N_conv" />
</oren_nayar_diffuse_bsdf>
<output name="out" type="BSDF" nodename="N_bsdf" />
</nodegraph>

<!-- Position, model space -->
<position name="G_position_model" type="vector3">
<input name="space" type="string" value="model" />
</position>
<convert name="N_position_model_conv" type="color3">
<input name="in" type="vector3" nodename="G_position_model" />
</convert>
<oren_nayar_diffuse_bsdf name="N_position_model" type="BSDF">
<input name="color" type="color3" nodename="N_position_model_conv" />
</oren_nayar_diffuse_bsdf>
<surface name="S_position_model" type="surfaceshader">
<input name="bsdf" type="BSDF" nodename="N_position_model" />
</surface>
<surfacematerial name="M_position_model" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="S_position_model" />
</surfacematerial>

<!-- Position, object space -->
<position name="G_position_object" type="vector3" />
<convert name="N_position_object_conv" type="color3">
<input name="in" type="vector3" nodename="G_position_object" />
</convert>
<oren_nayar_diffuse_bsdf name="N_position_object" type="BSDF">
<input name="color" type="color3" nodename="N_position_object_conv" />
</oren_nayar_diffuse_bsdf>
<surface name="S_position_object" type="surfaceshader">
<input name="bsdf" type="BSDF" nodename="N_position_object" />
</surface>
<surfacematerial name="M_position_object" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="S_position_object" />
</surfacematerial>

<!-- Position, world space -->
<position name="G_position_world" type="vector3">
<input name="space" type="string" value="world" />
</position>
<convert name="N_position_world_conv" type="color3">
<input name="in" type="vector3" nodename="G_position_world" />
</convert>
<oren_nayar_diffuse_bsdf name="N_position_world" type="BSDF">
<input name="color" type="color3" nodename="N_position_world_conv" />
</oren_nayar_diffuse_bsdf>
<surface name="S_position_world" type="surfaceshader">
<input name="bsdf" type="BSDF" nodename="N_position_world" />
</surface>
<surfacematerial name="M_position_world" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="S_position_world" />
</surfacematerial>

<!-- Normal, model space -->
<normal name="G_normal_model" type="vector3">
<input name="space" type="string" value="model" />
</normal>
<dir_to_bsdf name="N_normal_model" type="BSDF">
<input name="in" type="vector3" nodename="G_normal_model" />
</dir_to_bsdf>
<surface name="S_normal_model" type="surfaceshader">
<input name="bsdf" type="BSDF" nodename="N_normal_model" />
</surface>
<surfacematerial name="M_normal_model" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="S_normal_model" />
</surfacematerial>

<!-- Normal, object space -->
<normal name="G_normal_object" type="vector3" />
<dir_to_bsdf name="N_normal_object" type="BSDF">
<input name="in" type="vector3" nodename="G_normal_object" />
</dir_to_bsdf>
<surface name="S_normal_object" type="surfaceshader">
<input name="bsdf" type="BSDF" nodename="N_normal_object" />
</surface>
<surfacematerial name="M_normal_object" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="S_normal_object" />
</surfacematerial>

<!-- Normal, world space -->
<normal name="G_normal_world" type="vector3">
<input name="space" type="string" value="world" />
</normal>
<dir_to_bsdf name="N_normal_world" type="BSDF">
<input name="in" type="vector3" nodename="G_normal_world" />
</dir_to_bsdf>
<surface name="S_normal_world" type="surfaceshader">
<input name="bsdf" type="BSDF" nodename="N_normal_world" />
</surface>
<surfacematerial name="M_normal_world" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="S_normal_world" />
</surfacematerial>

<!-- Tangent, model space -->
<tangent name="G_tangent_model" type="vector3">
<input name="space" type="string" value="model" />
</tangent>
<dir_to_bsdf name="N_tangent_model" type="BSDF">
<input name="in" type="vector3" nodename="G_tangent_model" />
</dir_to_bsdf>
<surface name="S_tangent_model" type="surfaceshader">
<input name="bsdf" type="BSDF" nodename="N_tangent_model" />
</surface>
<surfacematerial name="M_tangent_model" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="S_tangent_model" />
</surfacematerial>

<!-- Tangent, object space -->
<tangent name="G_tangent_object" type="vector3" />
<dir_to_bsdf name="N_tangent_object" type="BSDF">
<input name="in" type="vector3" nodename="G_tangent_object" />
</dir_to_bsdf>
<surface name="S_tangent_object" type="surfaceshader">
<input name="bsdf" type="BSDF" nodename="N_tangent_object" />
</surface>
<surfacematerial name="M_tangent_object" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="S_tangent_object" />
</surfacematerial>

<!-- Tangent, world space -->
<tangent name="G_tangent_world" type="vector3">
<input name="space" type="string" value="world" />
</tangent>
<dir_to_bsdf name="N_tangent_world" type="BSDF">
<input name="in" type="vector3" nodename="G_tangent_world" />
</dir_to_bsdf>
<surface name="S_tangent_world" type="surfaceshader">
<input name="bsdf" type="BSDF" nodename="N_tangent_world" />
</surface>
<surfacematerial name="M_tangent_world" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="S_tangent_world" />
</surfacematerial>

<!-- Bitangent, model space -->
<bitangent name="G_bitangent_model" type="vector3">
<input name="space" type="string" value="model" />
</bitangent>
<dir_to_bsdf name="N_bitangent_model" type="BSDF">
<input name="in" type="vector3" nodename="G_bitangent_model" />
</dir_to_bsdf>
<surface name="S_bitangent_model" type="surfaceshader">
<input name="bsdf" type="BSDF" nodename="N_bitangent_model" />
</surface>
<surfacematerial name="M_bitangent_model" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="S_bitangent_model" />
</surfacematerial>

<!-- Bitangent, object space -->
<bitangent name="G_bitangent_object" type="vector3" />
<dir_to_bsdf name="N_bitangent_object" type="BSDF">
<input name="in" type="vector3" nodename="G_bitangent_object" />
</dir_to_bsdf>
<surface name="S_bitangent_object" type="surfaceshader">
<input name="bsdf" type="BSDF" nodename="N_bitangent_object" />
</surface>
<surfacematerial name="M_bitangent_object" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="S_bitangent_object" />
</surfacematerial>

<!-- Bitangent, world space -->
<bitangent name="G_bitangent_world" type="vector3">
<input name="space" type="string" value="world" />
</bitangent>
<dir_to_bsdf name="N_bitangent_world" type="BSDF">
<input name="in" type="vector3" nodename="G_bitangent_world" />
</dir_to_bsdf>
<surface name="S_bitangent_world" type="surfaceshader">
<input name="bsdf" type="BSDF" nodename="N_bitangent_world" />
</surface>
<surfacematerial name="M_bitangent_world" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="S_bitangent_world" />
</surfacematerial>

<!-- TexCoord -->
<texcoord name="G_texcoord" type="vector2" />
<convert name="N_texcoord_conv1" type="vector3">
<input name="in" type="vector2" nodename="G_texcoord" />
</convert>
<convert name="N_texcoord_conv2" type="color3">
<input name="in" type="vector3" nodename="N_texcoord_conv1" />
</convert>
<oren_nayar_diffuse_bsdf name="N_texcoord" type="BSDF">
<input name="color" type="color3" nodename="N_texcoord_conv2" />
</oren_nayar_diffuse_bsdf>
<surface name="S_texcoord" type="surfaceshader">
<input name="bsdf" type="BSDF" nodename="N_texcoord" />
</surface>
<surfacematerial name="M_texcoord" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="S_texcoord" />
</surfacematerial>

<!-- GeomColor, float -->
<geomcolor name="G_geomcolor_float" type="float" />
<convert name="N_geomcolor_float_conv1" type="vector3">
<input name="in" type="float" nodename="G_geomcolor_float" />
</convert>
<convert name="N_geomcolor_float_conv2" type="color3">
<input name="in" type="vector3" nodename="N_geomcolor_float_conv1" />
</convert>
<oren_nayar_diffuse_bsdf name="N_geomcolor_float" type="BSDF">
<input name="color" type="color3" nodename="N_geomcolor_float_conv2" />
</oren_nayar_diffuse_bsdf>
<surface name="S_geomcolor_float" type="surfaceshader">
<input name="bsdf" type="BSDF" nodename="N_geomcolor_float" />
</surface>
<surfacematerial name="M_geomcolor_float" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="S_geomcolor_float" />
</surfacematerial>

<!-- GeomColor, color3 -->
<geomcolor name="G_geomcolor_color3" type="color3" />
<oren_nayar_diffuse_bsdf name="N_geomcolor_color3" type="BSDF">
<input name="color" type="color3" nodename="G_geomcolor_color3" />
</oren_nayar_diffuse_bsdf>
<surface name="S_geomcolor_color3" type="surfaceshader">
<input name="bsdf" type="BSDF" nodename="N_geomcolor_color3" />
</surface>
<surfacematerial name="M_geomcolor_color3" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="S_geomcolor_color3" />
</surfacematerial>

<!-- GeomColor, color4 -->
<geomcolor name="G_geomcolor_color4" type="color4" />
<convert name="N_geomcolor_color4_conv" type="color3">
<input name="in" type="color4" nodename="G_geomcolor_color4" />
</convert>
<oren_nayar_diffuse_bsdf name="N_geomcolor_color4" type="BSDF">
<input name="color" type="color3" nodename="N_geomcolor_color4_conv" />
</oren_nayar_diffuse_bsdf>
<surface name="S_geomcolor_color4" type="surfaceshader">
<input name="bsdf" type="BSDF" nodename="N_geomcolor_color4" />
</surface>
<surfacematerial name="M_geomcolor_color4" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="S_geomcolor_color4" />
</surfacematerial>

</materialx>