Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add DisplayP3 colorspaces #1368

Merged
Merged
Show file tree
Hide file tree
Changes from 4 commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -339,6 +339,8 @@ By default, MaterialX supports the following color spaces as defined in ACES 1.2
* `lin_srgb`
* `adobergb`
* `lin_adobergb`
* `srgb_displayp3`
* `lin_displayp3`

The working color space of a MaterialX document is defined by the `colorspace` attribute of its root <materialx> element, and it is strongly recommended that all <materialx> elements define a specific `colorspace` if they wish to use a color-managed workflow rather than relying on a default colorspace setting from an external configuration file.

Expand Down
14 changes: 12 additions & 2 deletions libraries/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -42,8 +42,18 @@ This folder contains the standard data libraries for MaterialX, providing declar
- [lama](bxdf/lama) : Graph definitions of the [MaterialX Lama](https://rmanwiki.pixar.com/display/REN24/MaterialX+Lama) node set.

## Color Management Library
- MaterialX shader generation natively supports a small set of common spaces for input colors, with all color transforms implemented as language-independent MaterialX graphs. The canonical definitions of these color transforms may be found in the OpenColorIO configuration for [ACES 1.2](https://github.com/colour-science/OpenColorIO-Configs/tree/feature/aces-1.2-config/aces_1.2).
- lin_rec709, g18_rec709, g22_rec709, rec709_display, acescg (lin_ap1), g22_ap1, srgb_texture, lin_adobergb, adobergb
- MaterialX shader generation natively supports a small set of common spaces for input colors, with all color transforms implemented as language-independent MaterialX graphs.The canonical definitions of these color transforms may be found in the OpenColorIO configuration for [ACES 1.2](https://github.com/colour-science/OpenColorIO-Configs/tree/feature/aces-1.2-config/aces_1.2).
- lin_rec709
- g18_rec709
- g22_rec709
- rec709_display
- acescg (lin_ap1)
- g22_ap1
- srgb_texture
- lin_adobergb
- adobergb
- srgb_displayp3
- lin_displayp3
- [cmlib](cmlib)
- [cmlib_defs.mtlx](cmlib/cmlib_defs.mtlx) : Nodedef declarations.
- [cmlib_ng.mtlx](cmlib/cmlib_ng.mtlx) : Nodegraph definitions.
Expand Down
20 changes: 20 additions & 0 deletions libraries/cmlib/cmlib_defs.mtlx
Original file line number Diff line number Diff line change
Expand Up @@ -87,4 +87,24 @@
<output name="out" type="color4" />
</nodedef>

<nodedef name="ND_srgb_displayp3_to_lin_rec709_color3" node="srgb_displayp3_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color3" />
dgovil marked this conversation as resolved.
Show resolved Hide resolved
<output name="out" type="color3" />
</nodedef>

<nodedef name="ND_srgb_displayp3_to_lin_rec709_color4" node="srgb_displayp3_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color4" />
<output name="out" type="color4" />
</nodedef>

<nodedef name="ND_lin_displayp3_to_lin_rec709_color3" node="lin_displayp3_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color3" />
<output name="out" type="color3" />
</nodedef>

<nodedef name="ND_lin_displayp3_to_lin_rec709_color4" node="lin_displayp3_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color4" />
<output name="out" type="color4" />
</nodedef>

</materialx>
70 changes: 70 additions & 0 deletions libraries/cmlib/cmlib_ng.mtlx
Original file line number Diff line number Diff line change
Expand Up @@ -294,4 +294,74 @@
<output name="out" type="color4" nodename="asColor4" />
</nodegraph>

<nodegraph name="NG_srgb_displayp3_to_lin_rec709_color3" nodedef="ND_srgb_displayp3_to_lin_rec709_color3">
<constant name="mat" type="matrix33">
<input name="value" type="matrix33" value="1.22493029, -0.22492968, 0.00000006, -0.04205868, 1.04205894, -0.00000001, -0.01964128, -0.07864794, 1.09828925" />
</constant>
<!-- Use srgb_texture_to_lin_rec709 to convert from sRGB to Lin before passing to the mat conversion -->
<srgb_texture_to_lin_rec709 name="srgb_transform" type="color3">
<input name="in" type="color3" interfacename="in" />
</srgb_texture_to_lin_rec709>
<convert name="asVec" type="vector3">
<input name="in" type="color3" nodename="srgb_transform" />
</convert>
<transformmatrix name="transform" type="vector3">
<input name="in" type="vector3" nodename="asVec" />
<input name="mat" type="matrix33" nodename="mat" />
</transformmatrix>
<convert name="asColor" type="color3">
<input name="in" type="vector3" nodename="transform" />
</convert>
<output name="out" type="color3" nodename="asColor" />
</nodegraph>

<nodegraph name="NG_srgb_displayp3_to_lin_rec709_color4" nodedef="ND_srgb_displayp3_to_lin_rec709_color4">
<convert name="asColor3" type="color3">
<input name="in" type="color4" interfacename="in" />
</convert>
<srgb_displayp3_to_lin_rec709 name="transform" type="color3">
<input name="in" type="color3" nodename="asColor3" />
</srgb_displayp3_to_lin_rec709>
<combine4 name="asColor4" type="color4">
<input name="in1" type="float" nodename="transform" channels="r" />
<input name="in2" type="float" nodename="transform" channels="g" />
<input name="in3" type="float" nodename="transform" channels="b" />
<input name="in4" type="float" interfacename="in" channels="a" />
</combine4>
<output name="out" type="color4" nodename="asColor4" />
</nodegraph>

<nodegraph name="NG_lin_displayp3_to_lin_rec709_color3" nodedef="ND_lin_displayp3_to_lin_rec709_color3">
<constant name="mat" type="matrix33">
<input name="value" type="matrix33" value="1.22493029, -0.22492968, 0.00000006, -0.04205868, 1.04205894, -0.00000001, -0.01964128, -0.07864794, 1.09828925" />
</constant>
<convert name="asVec" type="vector3">
<input name="in" type="color3" interfacename="in" />
</convert>
<transformmatrix name="transform" type="vector3">
<input name="in" type="vector3" nodename="asVec" />
<input name="mat" type="matrix33" nodename="mat" />
</transformmatrix>
<convert name="asColor" type="color3">
<input name="in" type="vector3" nodename="transform" />
</convert>
<output name="out" type="color3" nodename="asColor" />
</nodegraph>

<nodegraph name="NG_lin_displayp3_to_lin_rec709_color4" nodedef="ND_lin_displayp3_to_lin_rec709_color4">
<convert name="asColor3" type="color3">
<input name="in" type="color4" interfacename="in" />
</convert>
<lin_displayp3_to_lin_rec709 name="transform" type="color3">
<input name="in" type="color3" nodename="asColor3" />
</lin_displayp3_to_lin_rec709>
<combine4 name="asColor4" type="color4">
<input name="in1" type="float" nodename="transform" channels="r" />
<input name="in2" type="float" nodename="transform" channels="g" />
<input name="in3" type="float" nodename="transform" channels="b" />
<input name="in4" type="float" interfacename="in" channels="a" />
</combine4>
<output name="out" type="color4" nodename="asColor4" />
</nodegraph>

</materialx>
Original file line number Diff line number Diff line change
Expand Up @@ -64,6 +64,20 @@
<input name="base_color" type="color3" value="1, 1, 1" nodename="image_lin_adobergb" />
</standard_surface>
<output name="image_lin_adobergb_output" type="surfaceshader" nodename="image_lin_adobergb_standard_surface8" />
<image name="image_srgb_displayp3" type="color3">
<input name="file" type="filename" value="resources/Images/grid.png" colorspace="srgb_displayp3" />
</image>
<standard_surface name="image_srgb_displayp3_standard_surface9" type="surfaceshader">
<input name="base_color" type="color3" nodename="image_srgb_displayp3" />
</standard_surface>
<output name="image_srgb_displayp3_output" type="surfaceshader" nodename="image_srgb_displayp3_standard_surface9" />
<image name="image_lin_displayp3" type="color3">
<input name="file" type="filename" value="resources/Images/grid.png" colorspace="lin_displayp3" />
</image>
<standard_surface name="image_lin_displayp3_standard_surface10" type="surfaceshader">
<input name="base_color" type="color3" nodename="image_lin_displayp3" />
</standard_surface>
<output name="image_lin_displayp3_output" type="surfaceshader" nodename="image_lin_displayp3_standard_surface10" />
<constant name="color_lin_rec709" type="color4">
<input name="value" type="color4" value="0.5, 0.0, 0.0, 1.0" colorspace="lin_rec709" />
</constant>
Expand Down Expand Up @@ -127,5 +141,19 @@
<input name="base_color" type="color3" value="1, 1, 1" nodename="color_lin_adobergb" channels="rgb" />
</standard_surface>
<output name="color_lin_adobergb_output" type="surfaceshader" nodename="color_lin_adobergb_standard_surface8" />
<constant name="color_srgb_displayp3" type="color4">
<input name="value" type="color4" value="0.5, 0.0, 0.0, 1.0" colorspace="srgb_displayp3" />
</constant>
<standard_surface name="color_srgb_displayp3_standard_surface5" type="surfaceshader">
<input name="base_color" type="color3" nodename="color_srgb_displayp3" channels="rgb" />
</standard_surface>
<output name="color_srgb_displayp3_output" type="surfaceshader" nodename="color_srgb_displayp3_standard_surface5" />
<constant name="color_lin_displayp3" type="color4">
<input name="value" type="color4" value="0.5, 0.0, 0.0, 1.0" colorspace="lin_displayp3" />
</constant>
<standard_surface name="color_lin_displayp3_standard_surface5" type="surfaceshader">
<input name="base_color" type="color3" nodename="color_lin_displayp3" channels="rgb" />
</standard_surface>
<output name="color_lin_displayp3_output" type="surfaceshader" nodename="color_lin_displayp3_standard_surface5" />
</nodegraph>
</materialx>