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TextureSys: bump max_tile_channels limit to 6 #1803

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merged 1 commit into from
Nov 10, 2017

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lgritz
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@lgritz lgritz commented Nov 10, 2017

A use case has come up that makes me think 6 channel textures are going to be important for us, so I want the threshold for splitting tiles to include that situation.

@fpsunflower
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LGTM

@lgritz lgritz merged commit df6156a into AcademySoftwareFoundation:master Nov 10, 2017
@lgritz lgritz deleted the lg-texchannels branch November 11, 2017 00:19
GerHobbelt pushed a commit to GerHobbelt/oiio that referenced this pull request Dec 10, 2024
Signed-off-by: Carol Payne <carolp@netflix.com>
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