Allow shader params (arrays/structs) empty brace initialization lists #967
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Still gets length 1 (we don't allow 0-length arrays, that's a whole
other can of worms), but this is now treated as equivalent to
= { default_value }
(0 for int or float, "" for string).It's syntactic sugar, but it removes some clutter for people who want to
have shader parameters that are arrays of undetermined length (and thus are
probably expected to have a runtime-assigned instance value or be
conntected to an output of an earlier layer within the shader group),
removes the requirement for spelling out an initializing value that
won't be used anyway.