-
Notifications
You must be signed in to change notification settings - Fork 288
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Get Rid of Deprecated OpenGL 2.1 Functionality #220
Labels
Milestone
Comments
ilexp
added
Task
ToDo that's neither a Bug, nor a Feature
Core
Area: Duality runtime or launcher
labels
Oct 9, 2015
Progress
Immediate ToDo
|
Progress
Immediate ToDo
|
Progress
Immediate ToDo
|
Progress
Immediate ToDo
|
Progress
Immediate ToDo
|
Progress
Immediate ToDo
|
Progress
Immediate ToDo
|
ilexp
added a commit
that referenced
this issue
Jan 20, 2018
#CHANGE: Now requiring OpenGL 3.0 as Duality minspec. It has been out for ten years by now and even most Intel on-chip GPUs seem to support it. For more info, see issue #220.
Progress
Immediate ToDo
|
Progress
Immediate ToDo
|
Progress
Done. Closing this. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Labels
The default Duality backend still uses a lot of builtin / fixed function API in OpenGL 2.1. Get rid of it in order to prepare a future upgrade of the OpenGL version, as well as to provide a better sample implementation for OpenGL ES backends.
Things to address:
Switch namespaces and use OpenTK's ES API, rather than the regular GL API. (If possible)Edit: Doesn't work that way - OpenGL ES may not be available on desktop platforms even if they offer a superset of its features.This should probably be addressed in conjunction with the Vertex Transform change.
The text was updated successfully, but these errors were encountered: