Skip to content

Adjerry91/VRCFaceTracking-Templates

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

VRCFaceTracking-Templates

VRChat Face Tracking Unity templates to be used with VRCFaceTracking

Prerequisites

  • Unity 2022 (Required after v5.2.0+)
  • VRChat SDK 3.7.0 (Required after v6.3.2+ for VRC Constraints used in the face tracking debug panel)
  • Latest VRCFaceTracking Release
  • Avatar with SRanipal, ARKit (Perfect Sync), or Unified Expressions face tracking shapekeys
  • Face tracking animations are pointed to the Body skinned mesh render by default. If face tracking shapes are on a different skinned mesh render, you will need to change VRCFury component to rewrite animations clips prefix. For example if face tracking shapes are on Face mesh you will need to rewrite Body to Face

Setup

  1. Add/Import VRCFury
  2. Add/Import VRCFT Jerry's Templates from Jerry's VRCFT Templates Listing repository listing URL https://Adjerry91.github.io/VRCFaceTracking-Templates/index.json
  3. Go to Packages/VRCFT - Jerry's Templates/Prefabs in Unity project window
  4. Add the corresponding face tracking prefab onto your avatar

Detailed setup PDF guide

Video Guides

Change Log

VRCFT - Jerry's Template Change Log

Support

Post in #template-help for advance support on Jerry's Face Tracking Discord

Face Tracking Animation Tips:

  • It is recommend to remove template and add again when updating versions.
  • Do not embed templates without VRCFury or modifiying animators in products. Embedding will break face tracking template support for future updates.
  • Change FBX rig configuration muscle settings for bone rotation adjustments.
  • OSC does not work on Test Avatar Uploads