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# Web Service Example | ||
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TBD | ||
Description coming soon. |
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# Distribution Options | ||
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TBD | ||
Once you have a packaged plugin, you're ready to distribute it. Here are your options: | ||
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* Keep the plugin to yourself. This is OK, but you'll never become a YouTube star that way. | ||
* Give the plugin to your family, friends, and workmates. You can email the `.ccx` file or, more likely, put it on a cloud folder somewhere for them to download. All they need to do is double click the `.ccx` file to install using the Creative Cloud application. It's that easy! Be aware that distributing this way will require them to click through the "do you trust this?" warning dialog boxes that appear after they double-click. | ||
* You can submit it to the Creative Cloud Marketplace, where it can be discovered by millions of potential users. Both paid and free plugins are supported in the Marketplace; you choose which kind your plugin should be. | ||
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If you've decided to submit your plugin to the Marketplace, read about the submissions process and review guidelines [here](../submission-checklist/). |
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# Sharing Your Plugin | ||
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TBD | ||
Unless you've written a plugin solely for yourself, you're probably going to want to share it with others. This section explains how to take your plugin into the wider world, and let other users know about it. | ||
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* [Packaging Your Plugin](./packaging-your-plugin) | ||
* [Options for Distribution](./distribution-options) | ||
* [Submission and Review](./submission-checklist) | ||
* [Marketing Your Plugin](./marketing) |
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# Packaging Your Plugin | ||
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TBD | ||
Taking your plugin code and packaging it has never been easier. | ||
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UXP plugins for Photoshop are distributed in the form of a `.ccx` file. Under the hood, this is a zip file. Unless you have some special requirements, you should not be creating this zip file yourself. | ||
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<InlineAlert variant="info" slots="text"/> | ||
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**IMPORTANT**: | ||
Before you package your plugin for distribution outside your own computer, make sure you've obtained a valid ID from the [Adobe Developer Console](https://console.adobe.io). Without an id (which goes in the `id` field of your plugin's `manifest.json` file), you won't be able to distribute your plugin in the Creative Cloud Marketplace. | ||
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Using the [UXP Developer Toolkit](../guides/uxp-developer-tool), choose `Package` from the Actions menu (the ellipsis on the right side of the Toolkit window, on the same line as your plugin name): | ||
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![Package Menu](../images/udt-package-menu.png) | ||
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This shows a "Select target directory" dialog. Choose a directory where your built plugin `.ccx` file should reside. | ||
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After the `.ccx` file has been created, you should see this message at the bottom of the Toolkit window: | ||
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![Package Success](../images/package-success.png) | ||
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If instead, you see this: | ||
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![Package Failed](../images/package-failed.png) | ||
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Click on `Details` to view a window that shows why the packaging failed. | ||
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Once your `.ccx` file has been built, you should test it locally before doing anything else. To install a .ccx file into any Creative Cloud application, double click it. This will open the Creative Cloud application, and you'll get a warning that your plugin hasn't been verified by Adobe: | ||
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![Verify Failed](../images/verify-failed.png) | ||
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Since you wrote the plugin, it's probably safe to install. Click `Install locally` and you'll see another warning: | ||
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![Install Warning](../images/install-warning.png) | ||
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Since, in this case, *you* are the third-party developer, it's safe to click OK. Obviously, if someone else sends you a `.ccx` file and you get this dialog, you should make sure you trust the person who sent it. | ||
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Now that you have your plugin installed, test it again to make sure the packaged version performs correctly. Then move on to [Options for Distribution](../distribution-options) to get your plugin out into the world. |
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