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WebGL meteorites map


  • Decoding Protocol buffers (MVT) from CARTO Maps API
  • Typed arrays and buffer data
  • Rendering data with a WebGL context
  • Writing Vertex Shaders and Fragments with GLSL
  • Map projections with PostGIS

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To run

  • You'll need to have git and node installed in your system.
  • Fork and clone the project:
git clone 'https://github.com/AdriSolid/webgl-meteorites-map.git'
  • Then install the dependencies:
yarn install
  • Start:
yarn start

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Rendering geographic data using WebGL

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