The shaderEditor app is a desktop application to create and edit GLSL fragment shaders. It is composed of a code editor with syntax highlighting and error reporting + an opengl viewer window.
Curently this projects depends on :
- KSyntaxHighlingthing : https://api.kde.org/frameworks/syntax-highlighting/html/index.html
- which depends on the Extra CMake Modules (ECM) : https://github.com/KDE/extra-cmake-modules
Once you have installed KSyntaxHighlingthing somewhere, the easier way to be able to use it without adding your own custom .pro setup would be to append the include and libraries path to INCLUDE and LIB respectively (or create them if needed).
If everything goes well you should have the editor loaded with a basic fragment shader writing colors depending on the normalized pixel position in the window.