i’m a design engineer. which basically means i don’t just make things look good—I make them work. sometimes, while doing that, i end up building little tools, libraries, or components that solve annoying problems. if they seem useful, i throw them out into the world.
i don’t call myself a dev, but if i’m writing code and shipping it, does it even matter?
i used to intern at apple (maps design engineering), where i learned how to push pixels and code in ways that actually make a difference. now i’m finishing my degree, open-sourcing some things, and working on projects that keep me sane.
NotchMyProblem – wanted buttons that perfectly hug the iphone notch. Positioning buttons around the iphone notch shouldn’t be that hard, so i made this.
CursorBounds – needed precise text cursor positions on macOS. Accessibility API helped, but it’s weird. now it’s a package.
Garnish – UI colors should just work. This helps.
GlowGetter – Colors being brighter than the rest of the screen seemed cool for some UI ideas, this lets you do that, or whatever idea you have.
- Kyo – a school planner & organizer built with swiftui. students deserve good ui too. currently working on kyo 2.0, which is getting a full redesign & more depth.
- Amethyst & Avalanche – collections of swiftui components. one was for kyo 1.0, the other is me experimenting with depth again. wip.
- FlavorKit – a theming system for swiftui that actually makes sense. presets + user-created themes that just work.
more coming soon, probably.
- build apps, interfaces, and tools that make interacting with tech feel effortless
- obsess over systems, not just visuals
- occasionally regret every decision that led to a complicated problem but solve it anyway
- sometimes occasionally build something so specific that only 3 people in the world will ever need it
if you’re building something interesting in swiftui, ui/ux, or spatial computing, i’m down to chat. otherwise, i’ll be here, making things work.