Decompilation in progress of Animal Crossing (GAFE01)
A decompilation of the original N64 version of the game is being worked on here.
Use --recursive
when cloning to have ppcdis in the repository.
ℹ️ When using Windows, it's recommended to use WSL.
- Dump a copy of the game and extract main.dol and foresta.rel.szs.
- Decompress foresta.rel.szs with yaz0 found in tools/ (
yaz0 -d foresta.rel.szs foresta.rel
). - Place main.dol and foresta.rel in dump/.
- Download the CodeWarrior 1.3.2 and 1.2.5n compilers and extract them to tools/1.3.2/ and tools/1.2.5n/, respectively.
- Download the CodeWarrior 1.3.2r compiler and extract it to tools/1.3.2r/.
- Install Docker.
- Build the Docker image (
docker build -t ac-decomp .
). - Run configure.py (
docker run --rm -v ${PWD}:/ac-decomp ac-decomp python3 configure.py
). - Run ninja (
docker run --rm -v ${PWD}:/ac-decomp ac-decomp ninja
).
ℹ️ When building manually from a work directory originally used for Docker, you will need to run
sudo ninja -t clean
for the build to execute properly.
- Dump a copy of the game and extract main.dol and foresta.rel.szs.
- Decompress foresta.rel.szs with yaz0 found in tools/ (
yaz0 -d foresta.rel.szs foresta.rel
). - Place main.dol and foresta.rel in dump/.
- Download the CodeWarrior 1.3.2 and 1.2.5n compilers and extract them to tools/1.3.2/ and tools/1.2.5n/, respectively.
- Download the CodeWarrior 1.3.2r compiler and extract it to tools/1.3.2r/.
- Install Python, pip, and ninja using your package manager of choice.
- Install Python modules from requirements.txt (
pip install -r requirements.txt
). - Install wibo
- Wibo is a lightweight Wine replacement that's tailor-made for use with decomp projects. Regular Wine can be used if preferred, but for the purposes of this guide, these instructions will use wibo.
- Download the latest GitHub release and run
install ./wibo /usr/bin
to install it to your system.
- Install devkitPPC.
- To get devkitPPC, you'll need devkitPro Pacman.
- Run
dkp-pacman -S devkitPPC
once dkp-pacman is installed to install devkitPPC. - Set the
DEVKITPPC
environment variable to /opt/devkitpro/devkitPPC.
- Run
- To get devkitPPC, you'll need devkitPro Pacman.
- Set the
N64_SDK
environment variable to the path of your libultra or equivalent headers. If you need headers, you can use the ones from ultralib.- Headers should be located at
$N64_SDK/ultra/usr/include
. - You may need to modify
Gpopmtx
'sparam
member to beunsigned int
in gbi.h.
- Headers should be located at
- Run
python3 configure.py
. - Run
ninja
.
- jamchamb, Cuyler36, NWPlayer123 and fraser125 for past documentation of Animal Crossing.
- SeekyCt for ppcdis and helping setting up the project.
- msg for helping with tools/map.py.