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Release/4.2.1 #105
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Release/4.2.1 #105
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1. Plugin Compile Bugfix for UE425 Some functions required explicit head files include in UE 425 2. In UE425 AgoraOptional may cause CONSTEXPR undefine. You could uncomment the code to get a tmp solution. The issue would be fixed in a later version.
1. Add some header files for UE4.25 or older versions (this doesn't mean that the examples are currently fully compatible with those versions). 2. Modify comments
1. Separated the video related code so that that part's compilation can be controlled via Macro. 2. Modified header files, handled Windows.h inclusion to pass the separate plugin compilation of RunUAT. 3. Removed unused code such as MediaEngineProxy. 4. Formatted the code to fix the indention error. misleading indentation; statement is not part of the previous 'if' [-Werror,-Wmisleading-indentation]
…o the Build.cs file.
… problems. e.g. 1. 'XXXX.framework' can't be opened because Apple cannot check it for malicious software. 2. 'AppXXX is damaged and can’t be opened. You should move it to the Trash'
…efault style would the dark font on the black background for now)
1. Allow http connection for Android / IOS 2. Allow ios - background screensharing 3. change default RHI to DX11 (When using DX12, you may encounter driver issues.) 4. Lock the App Orientation
1. Add UserGuide For Each Case 2. OnVideoSizeChanged: Resize the view when the rotation is not 0 3. Modify the UID generated 4. [ScreenShareWithVideoCall] set autosubscribeVideo/autosubscribeAudio to false when joining channel for screensharing 5. Format the code and remove some redundant codes
…o the UE version.
…ts it to a non-AVAudioSessionCategoryPlayAndRecord value. Also, keep the previous tmp solution as a reference.
…r an AudioOnly environment.
We set [che.video.android_camera_output_type] to 0 to capture YUV data directly for now.
…r in TileView & ScrollBox
…ture YUV data directly for now. You could check the comment for more details.
Add UMG Dependency
1. updates AgoraPlugin.uplugin 2. Add Compile Options to the plugin 3. Copyright changes 4. fix blueprint initialization problem 5. fix windows dll test path 6. C++20 UE5.3 changes
1. Format Code 2. Log Modifications 3. Add StopScreenShare before leaveChannel (otherwise, it may crash on audio in this version.) 4. change [ProcessAudioRawData] example implementation 5. fix SDKBuildInfo 6. C++ 20 UE5.3 support
1. Add Compile Options log 2. changed path to include 3. Modify C++ 20 Macro
1. Change C++ 20 Macro
1. Modify C++ 20 Macros
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