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🛰️ A versatile WebRTC pre-compiled Android library that reflects the recent WebRTC updates to facilitate real-time video chat for Android and Compose.

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AndroidWebRTC-1200x630px

WebRTC Android by Stream


License API Build Status Stream Feeds

🛰️ WebRTC Android is Google's WebRTC pre-compiled library for Android by Stream. It reflects the recent WebRTC Protocol updates to facilitate real-time video chat using functional UI components, Kotlin extensions for Android, and Compose.

Agenda

Since Google no longer supported the WebRTC library for Android for many years (even JCenter has been shut down, so the library is not available now), we decided to build our own pre-compiled WebRTC core library that reflects recent WebRTC commits with some improvements.

Who's Using WebRTC Android?

👉 Check out who's using WebRTC Android.

📱 Use Cases

You can see the use cases of this library in the repositories below:

  • webrtc-in-jetpack-compose: 📱 This project demonstrates WebRTC protocol to facilitate real-time video communications with Jetpack Compose.

✍️ Technical Content

If you want to have a better grasp of how WebRTC works, such as basic concepts of WebRTC, relevant terminologies, and how to establish a peer-to-peer connection and communicate with the signaling server in Android, check out the articles below:

🛥 Stream Chat and Voice & Video calling SDK

If you’re interested in adding powerful In-App Messaging to your app, check out the Compose Chat SDK for Messaging! We're also planning to release voice & video calling SDK very soon! Check out the Video & Voice Calling API on Stream's Global Edge Network, if you want early access to our SDK.

Download

Maven Central

Gradle

Add the below dependency to your module's build.gradle file:

dependencies {
    implementation "io.getstream:stream-webrtc-android:1.0.2"
}

SNAPSHOT

See how to import the snapshot

Including the SNAPSHOT

Snapshots of the current development version of AvatarView are available, which track the latest versions.

To import snapshot versions on your project, add the code snippet below on your gradle file.

repositories {
   maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' }
}

Next, add the below dependency to your module's build.gradle file.

dependencies {
    implementation "io.getstream:stream-webrtc-android:1.0.3-SNAPSHOT"
}

Usages

Once you import this library, you can use all of the org.webrtc packge functions, such as org.webrtc.PeerConnection and org.webrtc.VideoTrack. For more information, you can check out the API references for WebRTC packages.

Here are the most commonly used APIs in the WebRTC library, and you can reference the documentation below:

  • PeerConnection: Provides methods to create and set an SDP offer/answer, add ICE candidates, potentially connect to a remote peer, monitor the connection, and close the connection once it’s no longer needed.
  • PeerConnectionFactory: Create a PeerConnection instance.
  • EglBase: Holds EGL state and utility methods for handling an egl 1.0 EGLContext, an EGLDisplay, and an EGLSurface.
  • VideoTrack: Manages multiple VideoSink objects, which receive a stream of video frames in real-time and it allows you to control the VideoSink objects, such as adding, removing, enabling, and disabling.
  • VideoSource: Used to create video tracks and add VideoProcessor, which is a lightweight abstraction for an object that can receive video frames, process them, and pass them on to another object.
  • AudioTrack: Manages multiple AudioSink objects, which receive a stream of video frames in real-time and it allows you to control the AudioSink objects, such as adding, removing, enabling, and disabling.
  • AudioSource: Used to create audio tracks.
  • MediaStreamTrack: Java wrapper for a C++ MediaStreamTrackInterface.
  • IceCandidate: Representation of a single ICE Candidate, mirroring IceCandidateInterface in the C++ API.
  • SessionDescription: Description of an RFC 4566 Session. SDPs are passed as serialized Strings in Java-land and are materialized to SessionDescriptionInterface as appropriate in the JNI layer.
  • SurfaceViewRenderer: Display the video stream on a SurfaceView.
  • Camera2Capturer: The Camera2Capturer class is used to provide video frames for a VideoTrack (typically local) from the provided cameraId. Camera2Capturer must be run on devices Build.VERSION_CODES.LOLLIPOP or higher.
  • Camera2Enumerator

If you want to learn more about building a video chat application for Android using WebRTC, check out the blog post below:

WebRTC for UI Components

Maven Central

Stream WebRTC Android supports some uesful UI components for WebRTC, such as VideoTextureViewRenderer. First, add the dependency below to your module's build.gradle file:

dependencies {
    implementation "io.getstream:stream-webrtc-android-ui:$version"
}

VideoTextureViewRenderer

VideoTextureViewRenderer is a custom TextureView that implements VideoSink and SurfaceTextureListener.

Usually, you can use SurfaceViewRenderer to display real-time video streams on a layout if you need a simple video call screen without overlaying video frames over another one. However, it might not work well as you expect if you suppose to need to design a complex video call screen, such as one video call layout should overlay another video call layout, such as the example below:

Screenshot

For this case, we'd recommend you use VideoTextureViewRenderer like the example below:

<io.getstream.webrtc.android.ui.VideoTextureViewRenderer
    android:id="@+id/participantVideoRenderer"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
 />

You can add or remove VideoTrack like the below:

videoTrack.video.addSink(participantVideoRenderer)
videoTrack.video.removeSink(participantVideoRenderer)

WebRTC for Jetpack Compose

Maven Central

Stream WebRTC Android supports some Jetpack Compose components for WebRTC, such as VideoRenderer and FloatingVideoRenderer. First, add the dependency below to your module's build.gradle file:

dependencies {
    implementation "io.getstream:stream-webrtc-android-compose:$version"
}

VideoRenderer

VideoRenderer is a composable function that renders a single video track in Jetpack Compose.

VideoRenderer(
    videoTrack = remoteVideoTrack,
    modifier = Modifier.fillMaxSize()
    eglBaseContext = eglBaseContext,
    rendererEvents = rendererEvents
)

You can observe the rendering state changes by giving RendererEvents interface like the below:

val rendererEvents = object : RendererEvents {
      override fun onFirstFrameRendered() { .. }
      override fun onFrameResolutionChanged(videoWidth: Int, videoHeight: Int, rotation: Int) { .. }
}

FloatingVideoRenderer

FloatingVideoRenderer represents a floating item that features a participant video, usually the local participant. You can use this composable function to overlay a single video track on another, and users can move the floating video track with user interactions.

You can use FloatingVideoRenderer with VideoRenderer like the example below:

var parentSize: IntSize by remember { mutableStateOf(IntSize(0, 0)) }

if (remoteVideoTrack != null) {
  VideoRenderer(
    videoTrack = remoteVideoTrack,
    modifier = Modifier
      .fillMaxSize()
      .onSizeChanged { parentSize = it },
    eglBaseContext = eglBaseContext,
    rendererEvents = rendererEvents
  )
}

if (localVideoTrack != null) {
  FloatingVideoRenderer(
    modifier = Modifier
      .size(width = 150.dp, height = 210.dp)
      .clip(RoundedCornerShape(16.dp))
      .align(Alignment.TopEnd),
    videoTrack = localVideoTrack,
    parentBounds = parentSize,
    paddingValues = PaddingValues(0.dp),
    eglBaseContext = eglBaseContexteglBaseContext,
    rendererEvents = rendererEvents
  )
}

WebRTC KTX

Maven Central

Stream WebRTC Android supports some useful extensions for WebRTC based on Kotlin's Coroutines. First, add the dependency below to your module's build.gradle file:

dependencies {
    implementation "io.getstream:stream-webrtc-android-ktx:$version"
}

addRtcIceCandidate

addRtcIceCandidate is a suspend function that allows you to add a given IceCandidate to a PeerConnection. So you can add an IceCandidate to a PeerConnection as Coroutines-style, not callback-style.

pendingIceMutex.withLock {
    pendingIceCandidates.forEach { iceCandidate ->
    connection.addRtcIceCandidate(iceCandidate)
    }
    pendingIceCandidates.clear()
}

createSessionDescription

You can create a SessionDescription, which delegates SdpObserver with Coroutines styles:

suspend fun createAnswer(): Result<SessionDescription> {
  return createSessionDescription { sdpObserver -> connection.createAnswer(sdpObserver, mediaConstraints) }
}

Instructions for Setting Up Chromium Dev Tool

This is an instruction for setting up Chromium Dev Tool if you need to compile the WebRTC core library by yourself with this project.

Chromium Dev Tools

  • You need to set up depot tools to build & fetch Chromium codebase.

  • You should fetch the chromium WebRTC repository from the Google's repository against HEAD commits.

Screenshot 2023-02-08 at 11 47 14 AM

Note: Chromium WebRTC core libraries can be bulit only in Linux OS. Every step takes its own time based on the machine specs and internet speed, so make sure every step is completed without interruption.

You need to set up AWS instance (pre-requiests):

  • Ubuntu 14.04 LTS (trusty with EoL April 2022)
  • 8 GB memory ram
  • At least 50 GB HDD/SSD storage

To compile the pre-built WebRTC library for Android, you must follow the steps below:

1. git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git
    
2. export PATH="$PATH:${HOME}/depot_tools"
    
3. mkdir webrtc_android && cd webrtc_android
    
4. fetch --nohooks webrtc_android
        
5. gclient sync
    
6. cd src && ./build/install-build-deps.sh
    
7. git branch -r
    
8. git checkout origin/master
    
# To check you're in origin/master branch and check out to a specific branch if you want.
9. git branch

10. Replace Android sources & NDK/C/C++ files with this repository.

11. tools_webrtc/android/build_aar.py

To install all required dependencies for linux, a script is provided for Ubuntu, which is unfortunately only available after your first gclient sync and make sure your current directory is webrtc_android/src/:

cd src && ./build/install-build-deps.sh

You can see the available latest branches looks like the screenshoos below:

Screenshot 2023-02-14 at 5 26 32 PM

Now you can checkout to the latest branch which is branch-heads/m79 or something, using this command:

git checkout branch-heads/m79

However, this project reflects the latest updates for WebRTC, so you must check out to the master branch like this:

8. git checkout origin/master

This will help you to resolve most of compilation issues. To get the details about your current branch you can simply use these commands:

9. git branch

Using Manual Compilation:

This process will manually compile the source code for each particular CPU type. Manual Compiling involves these two steps:

  1. Generate projects using GN.
  2. Compile using Ninja.

This step will compile the library for Debug and Release modes of Development.

Ensure your current working directory is webrtc_android/src/ of your workspace. Then run:

11. gn gen out/Debug --args='target_os="android" target_cpu="arm"'
11. gn gen out/Release --args='is_debug=false is_component_build=false rtc_include_tests=false target_os="android" target_cpu="arm"'

You can specify a directory of your own choice instead of out/Debug, to enable managing multiple configurations in parallel.

  • To build for ARM64: use target_cpu="arm64"
  • To build for 32-bit x86: use target_cpu="x86"
  • To build for 64-bit x64: use target_cpu="x64"

For compilation you can simply use these following commands for (out/Debug, out/Release):

11. ninja -C out/Debug
11. ninja -C out/Release

Using AAR Build Tools:

This is the most simple process, which compiles the source code for all supported CPU types such as:

  • arm64-v8a
  • armeabi-v7a
  • x86
  • x86_64

After compiling the package, it includes all these native libraries and .jar library into *.aar file.

Make sure your current working directory is webrtc_android/src/ of your workspace. Then run:

11. tools_webrtc/android/build_aar.py

This process will take some time based on your machine specs and internet speed, so here we go:

image

Now, if you look in the webrtc_android/src/ directory, It turns out that you will end up with the compilation and building of libwebrtc.aar.

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License

Copyright 2023 Stream.IO, Inc. All Rights Reserved.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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