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Acykin

A 2d Platformer

2D platformer game

code structure main-entry control-gets key inputs holds main loop display-holds all drawing funtions map tranlator - reads xml background model - holds list of all objects and actors player - an object also controled by control for key inputs walls - an these things prevent movement projectiles/attacks - things for attacks boss fight - one try map tranlator - reads xmlobjects

		enimies - the things to fight
		actors-npcs
		doors/keys - works together to provide edges

Global std rect-positioning and colision

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