A 2d Platformer
2D platformer game
code structure main-entry control-gets key inputs holds main loop display-holds all drawing funtions map tranlator - reads xml background model - holds list of all objects and actors player - an object also controled by control for key inputs walls - an these things prevent movement projectiles/attacks - things for attacks boss fight - one try map tranlator - reads xmlobjects
enimies - the things to fight
actors-npcs
doors/keys - works together to provide edges
Global std rect-positioning and colision