Is a browser based automatic fighting simulator. You create, equip and train your own fighter, but he fights on his own.
Fighters are placed on a flat battlefield with weapons and armor, they attack, heal and flee all by themselves. Based on game mode the last standing fighter wins the match.
Each match is part of a season that is active for roughly thirty days. When the season ends fighters will reset and a new season starts. This is done to ensure new players have a chance at competing.
Fighting is calculated by https://github.com/Alexxtheonly/SharpFightingEngine. It handles:
- Combat
- Healing
- Movement
- Skill selection
- Fighter stats (Health, Damage, Armor)
- Maps
- Win and stale match conditions
- Features
- Buffs (more power, regeneration, ...)
- Conditions (burn, stun, ...)
- Attunements (automatic application of buffs and conditions)
The equipment has different rarities, each rarity has better stats than the previous.
Basic -> Common -> Rare -> Fabled -> Mythic -> Legendary
There are currently four weapons available:
- Dagger
- Bow
- Greatsword
- Glaive
Each with unique skills and abilities.
The game is accessible here: https://empoweredpixels.dylf.de/ development is currently stale, however, it will be active again when motivation strikes.
- Add skill selection
- Add account operations (delete, change password)
- Add map additions (zones: heal, burn, teleport)
- Update skill targeting (use actual projectiles, add support for area damage)
- Rework skills to display damage done, and applied conditions/healing
- Add alchemy (players cannot actively participate in this game, this would be a way to allow more participation without breaking the base concept)
- Potions
- Stun breakers
- Rework Combat log (use more icons, less text)
- Make fighter logic script able (allow players to script their own fighter logic)
I don't expect anyone contributing, however you are welcome to do so.
If you have questions feel free to open an issue or email me.